Hi!
I posted these on Steam Discussions, but I figured it would get more attention here, I also added screenshots and position data.
- After you kill the Gargantua, drive the train on the turntable and the security guard rotates it for you, if you go back up in the control room and kill him, you get a “failed to preserve critical personnel” game over screen, even though he is not needed anymore (as far as I can tell). By the way I don’t know why he is mission critical at all. I noticed that in other cases (e.g. the end of “We’ve got hostiles” with the scientist in the control room) it’s usually set up so NPCs can be killed and the player can just press whatever buttons the NPC was supposed to press (and the buttons are locked while the NPC is alive). This could be done here as well.
] status
hostname: Black Mesa
version : 100001/24 100001 insecure
map : bm_c2a1a at: -419 x, -192 y, 192 z
players : 1 humans, 0 bots (1 max)
edicts : 1213 used of 2048 max
] getpos
setpos -419.869232 -192.848877 192.031250;setang 18.639946 -57.168503 0.000000
The train is rotated and in position:
Game over screen:
- After you drive your train further, there is the scene where the security guard talks to you and raises the barrier. If you stop the train a little before you reach the barrier, the cutscene still starts, and after the guard raises the barrier, and you continue driving, the train stops where it was supposed to stop automatically before the cutscene, and you have to start it up again.
I’m guessing there is a trigger that stops the train, and it’s not disabled when the cutscene ends.
] status
hostname: Black Mesa
version : 100001/24 100001 insecure
players : 1 humans, 0 bots (1 max)
map : bm_c2a1a at: 1630 x, -1065 y, 110 z
edicts : 1211 used of 2048 max
] getpos
setpos 1630.594727 -1065.064819 110.733467;setang 17.385975 -41.381973 0.000000
This is the cutscene. The train stops again in fron of where the barrier was, even after it has been raised.