"Fix it yourself"?

With a little help I was able to adjust crouch jumping so I make it slightly more often than not. Going from 160 to 175 did it. Adjusted the keys too. Now BMS is a nice game.
Methinks perhaps the gravity got changed. When breaking boxes they float around instead of flying around.

Do the scientist models look somehow a little bit off to anyone else? The just don’t look quite right to me. Are their legs too long, or their bodies too short?

Nah, they just changed the jumping mechanics. The only thing that’s really changed is the distance, I think.

I think one thing that’d help with crouch-jumping is if the player was trained how to use it better. It’s currently introduced in the same area where you meet your first headcrab, so people are distracted and don’t take it in, which leads to situations like this.

If it were introduced earlier in more low-stress environments, players would get the hang of it more quickly, so when it’s needed in higher stress environments they remember what to do.

Agreed. There’s a team remaking the Hazard Course as a BMS mod that shows you the basics without getting eaten by a headcrab if you’re not a fast enough learner.

^^You got 777 posts, how can you not know the Hazard Course remake?

It isn’t taught in a safe environment in Black Mesa. That crappy remake is irrelevant.

Great. What I’m wondering is why should the players have to do this? Why can’t it be done already? Or maybe for the Steam release this:
[URL=‘https://forums.blackmesasource.com/showthread.php?t=13013’]
can be activated by one of the checkmarks in the menu. That would be a nicer gesture. Players can check “automatic crouch-jump” in the options instead of having to either go to the forums and read through threads of people flaming others for not being able to crouch jump, or having to go to the forums and download a mod for a mod and then install that mod into their mod by manually going into the folders and throwing the file in/manually going into the folders, finding the correct file, finding the correct line of the file, and then finding the correct value for the line of the file.

I do, but most people who play Black Mesa aren’t going download the Hazard Course. Even if the devs were to include it in the final game, not everyone will want to play a tutorial before starting the game, so there’s still a reason to have the crouch jump better introduced into actual gameplay.

If there’s a tutorial and they don’t play it, that’s their fault. However there isn’t one.

I dont think it’ll get integrated, there are to much new extra’s.And if it was, it could be an idea to show a message if the player clicks on “New Game”, that says something like:Are you sure you dont want to play the tutorial first (highly recommended).I agree with you though, only a few peoplea are going to download it.

A little late to the party. Check how you move forward with BM and how it works in HL2. There’s a slight boost to your speed when you do it in HL2 that isn’t there in BM. That’s the primary and only difference.

New players should develop a habit of sprinting before they jump, or turning on the HL1 style movement.

Half-Life 1 style movement makes it harder to appreciate one’s surroundings, due to always sprinting. In a mod where that’s a large part of the idea, turning on the HL1 style movement is not the best idea. Plus it’s kind of uncomfortable on the Source engine. I can’t even play Half-Life Source because the movement is so awkward for me, even though Half-Life Goldsource is fine.

In BMS walking = running and sprinting = rocketman.
I prefer to walk. But walking means that one must manipulate 4 buttons with the left hand on every…single…jump. I can handle 3 buttons but not 4, and that is where key binding comes in.

In HL1 there is the option to press a button to walk. My little pinkie gets so tired from holding that button down all the time.

I wish they kept the walking option in, I used it a lot.

They did, it’s the sprint button, I think. Either that or it was defective and someone fixed it (thread in leak-free).

No, the sprint button is the sprint button, or the run button if always sprint is enabled. They removed the walk (alt) function.

Oh yeah, that’s right :retard:

Actually, the way it is now requires 4 buttons for almost every jump. There’s the ‘w’ key to ensure you don’t jump straight up, the ‘shift’ button for jumping across gaps (there are plenty of these), the ‘spacebar’ for jumping, and the ‘ctrl’ button for jump-crouching.

That means to make it over the plethora of jumping puzzles in Black Mesa (they were in Half-Life, so it’s not the Devs’ faults for including them) one must use the pinky for pressing two buttons, the thumb for pressing one, and the middle finger for one. Or if they are feeling risky then they must be able to quickly move the pinky right at the jump, making sure not to let it slip and press the ‘Windows’ key, and press the crouch button.

Not very comfortable for everyone, especially those who only/mostly use consoles and were actually interested enough in Black Mesa to try the PC.

EDIT: Or they could use their ring-finger for the ‘shift’ key. Again, not the best setup.

Have you read this thread? The fixes in there work for me.

https://forums.blackmesasource.com/showthread.php?t=12678

I don’t think it’s a criticism of the existence of crouch-jumping, at least not from those familiar with the original game. I think it’s a criticism of the frequency of required crouch-jumping, and the ease of missing the training for it (I for one was stuck in the giant diagonal elevator room for about half an hour because it had been ages since I’d played a Source game and I’d forgotten about crouch-jumping).

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.