fix for disappearing corpse

edit:
i correct my mistake, you just have to change one number in 1 file not in 2. (now it works fine)
(i fixed it after comments to this original post came with problems now it´s allright)

so here is the temporary fix:
you have to go to your BMS-directory, it´s under sourcemods
and change in the file “steam.inf” the “appID” to 109.

now it will work

Nope, all that did was removing Black Mesa from my library.

Fixed it for me. THX!!

After reverting SteamAppID in gameinfo.txt back to 218, the game is back in the library and zombies do not disappear anymore.

(keeping the 109 in steam.inf)

Ok, here is the solution to this problem, which should work for everyone (I hope).

  1. Have all files in their original state.
  2. Start Steam (Steam displays Black Mesa)
  3. Alter the following files in the BMS source directory (sourcemods/…)
    a) steam.inf
    b) gameinfo.txt

so that they look like this:

a)
appID=109

b) “GameInfo”
{
game “Black Mesa”
title “BL@CK MESA”
title2 “”

developer	"Black Mesa Team"
developer_url	"https://www.blackmesasource.com/"
type		"singleplayer_only"

icon            "resource/bms"
nomodels	0
nocrosshair	1

hidden_maps
{
	"test_speakers"	1
	"test_hardware" 1
}

FileSystem
{
	SteamAppId 109
	ToolsAppId 211

	SearchPaths
	{
		Game |gameinfo_path|.
		Game hl2
		Game ep1
		Game ep2
		Game episodic
	}
}

}

Basically you just replace the SteamAppId and appID number with 109.

  1. THIS IS THE IMPORTANT PART: DO NOT CLOSE/RESTART STEAM. Just open the game from the Steam client afterwards. Bodies will stay.
    If you restart Steam, the game will be gone and unlaunchable until you change the numbers back to the way they used to be.

  2. When you want to resume your game, BlackMesa will be gone from Steam. But don’t worry, just reset the numbers to the way they used to be (causing the Game to appear once Steam is restarted), and then change them back to “109”.

Should work, let me know if this helped.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.