Hi there. First of all thanks for this awesome remake. It was worth the wait and I’m really impressed with what you did with level design, voice acting, soundtrack, etc… But the thing is, there are few parts of the game that (in my opinion) were not done good enough. Description of this part of the forum sais “let us know what we can fix to make Black Mesa better!”, so why not give it a try? Here are the “few” things that I would like to see fixed in the future patch:
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At the Blast Pit mission, where you need to repair the generator, there is a part where you call elevator to take you into a lower levels and while waiting for it, three Houndeyes will spawn there at the same time. How about changing it so they spawn one at a time? There isn’t exactly a lot of room to maneuver against three of them at the same time, not to mention that there is a LOT of Barnacles waiting to grab you if you make wrong step. It is pretty unfair part for players that don’t know what will happen while waiting for that elevator. It was almost instant quick load situation for me to the last save spot. Yes, it was easy when I knew that it will happen, but the point is, that it must be well balanced even for players that don’t know that it will happen.
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At the end of Questionable Ethics, reduce the ammount of soldiers coming at you. The key factor here is to make this combat fair! Fighting against two soldiers at the same time is hard enought as it is. So it would be a lot better if there was only two soldiers (on different places) grappling down from the roof instead of three at the same time. Fighting only two soldiers (one with mp5, other with shotgun) would make it a lot better. The same goes with soldiers that will come from behind the blast doors at the end. Two soldiers instead of four (plus one grapling down from the roof to make it a little more challenging) would definitely make ending much less frustrating. For soldiers on the roof: One at a time! Make it one soldier for first half of the fight and one for the second half. Also, after the fight, there should be a healing station in the room right before you get outside. Fighting those three soldiers outside with only 30 hp is not fair at all
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Place at leseat 10 crossbow ammo here. It is a perfect spot for some fun sniping action. At first playthrough I was really frustrated at this part because I had no ammo for my crossbow and was forced to shoot my way through, and well, lets say that 1 player vs 10 soldiers at the same time wasn’t a fun experience.
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For the chopper boss fight - Make that cover a bit wider. It is too thin and player is still exposed a lot more than he should be. Also, the ammo crate with rockets is too far from cover, which makes it almost impossible to take those rockets without being hit by chopper. Yes, I know that chopper has reload time for weapons, but it’s simply too fast to manage it without taking a lot of damage.
So - wider cover + crate closer to it, OR reduce chopper health so we can kill it with those 5 rockets even on hard difficulty, which would also make that boss fight a lot less “arcadey”.
For enemies and weapons balancing.
Enemies:
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Give Vortigaunts (Human slaves) and Houndeye a bit longer charge time before they use their special abilities. The main thing here is that player should have enough time to take cover / run away before Vortigaunt charges his electric attack / Houndeye charges his scream attack. Don’t make them as slow as they were in original HL! It’s actually better that they are faster, but they are a bit too fast now. Make it something in between BM and HL. Also as a result increase damage they do if they actually hit you.
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Increase health of Headcrabs. One hit kill with crowbar is OK, but they should take a bit more damage from 9mm weapons.
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Reduce the width of Bullsquids attack, but increase their damage. It’s really frustrating when you have to fight them in small rooms where you can’t even evade that attack. Damage is simply too low. Make it twice bigger or something like that.
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Make Ichthyosaur a bit faster and give him at least 3x more health. Only two shots from crossbow and only one mag from glock to take him down is a bad joke.
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Increase crowbar damage on Barnacles. Player should kill it before it bites him. It is like that in every Half Life game. Here it needs too much hits from crowbar and it always bites me if it is pulling me. Weapons damage is OK.
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Hassassins - make them more like in original HL = shoot only when standing still. Their AI is incredibly well done, but it’s really frustrating when they are running extremely fast and jumping around while still hitting me with every shot. I don’t want you to make them a static easy shot enemies. Just make them stop for half a second while they shoot me few times and start moving and jumping all around me again. That would make them a lot more enjoyable enemies imho.
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Marines - the worst balanced enemy in the game. They really need to have a LOT worse aim. Making them 30-50% less accurate should do the trick. Fighting them is simply NOT fun with such a good aim even at longer distances. That weapon damage combined with camera shaking all the time is incredibly frustrating and it really destroys all the fun. Instead give them a bit (and really just a BIT) bigger weapon damage.
Weapons:
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Mp5 is too weak compared to original HL where it had 50 ammo mag and 225 ammo in “backpack”. Fighting more than one enemy at the same time makes it almost a useless weapon. It’s really not fun when you have to pump 2/3 of the mag into one soldier and always need to reload if I want to kill second one, which leaves me with a lot of unnecessary damage taken while reloading. It should really be able to kill at least two soldiers with one mag, so either return 50 ammo mags (and +/- 225 backpack ammo) or make it more powerful.
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Grenade launcher on MP5 - make it fly a bit slower and change flight trajectory into more Half-Lifeish style.
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Frag granade - I know you don’t want to simply copy things from HL1/2, but really, grenade flight trajectory (and system of aiming) in HL2 is just too perfect to not use it
Secondary attack throw is perfect, but primary si just bad in smaller areas.
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TAU - too OP. Onle two-three shots to kill a soldier is waaay too easy with that rate of fire. So reduce the damage to 50% or make it fire slower.
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I don’t know what’s the weapons name (last weapon you can get. It uses same ammo as TAU), but it’s also too OP. It definitely must be nerfed. Almost entire final mission I wasn’t using anything else because this weapon was insta kill on everything (was playing on hard difficulty).
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Mines on the minefield - only 25 damage? These should almost insta kill you!
Definitely make them at least 3x more powerfu
l. It’s really not hard to make it through that mine field, so players should be punished a lot more if they step on them.
Bugs:
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The drunken camera effect (don’t know the name. Last one on the bottom to the left) and aim assist in the “Black Mesa” optins menu will always return to default after restarting the game.
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When activating flashlight in canyon fight (place with jets flying/bombarding and with chopper boss battle) it will change color scheme of the scenery a bit.
Aaaaaand… that’s about it I really hope that you will fix/balance most of these things to make Black Mesa a much more enjoyable game.
Fot other users: What do you think? Some opinions and other good ideas would be nice.