https://wiki.sourceruns.org/wiki/Schrodinger%27s_Crouch
ah, that explains it. I just discovered it out of boredom really, I didn’t know it was an actual speedrunning technique
https://wiki.sourceruns.org/wiki/Schrodinger%27s_Crouch
ah, that explains it. I just discovered it out of boredom really, I didn’t know it was an actual speedrunning technique
Oh I forgot theres a whole speed running community as well.
Guess it be a good idea to have two boxes checkable for single player like.
[] Enable Bunnyhopping
[] Enable gauss jumping
Add some speed running achievements like bronze, silver and gold medal.
Making a completion time for gold medal really difficult.
Like it would take 1-2 years for people to find of ways for someone to finally step up and get that gold medal.
Making it showable.
Notice: I am contradicting myself from another thread where I mentioned bunnyhopping shouldn’t be in single player.
I still on a personal level prefer that single player integrity.
That you know any achievements from the single player were achieved without such settings enabled.
But that is forgetting about a bunch of player activity so Id suggest to be able to see if someone completed the game as a speed running or as original.
That would be perfect!
Tbh I don’t mind bhopping in single or multiplayer… Doesn’t matter… Maybe make bhop in singleplayer an unlockable option… like… you have to finish the game without bhop first… and after you finished it you unlock bhop for singleplayer to speedrun the game even more spectacular…
edit by me: wrong topic, sry
I think it’d be nice if one could change crosshairs and crosshair colours in BM. I’d also appreciate it if the settings on the “Black Mesa” options tab would be retained after relaunching the game. I also found most aliens (I don’t remember if the humans also did this) would often stare at me without doing anything. Sometimes it happens after I “surprise them”, which I guess is a natural reaction. Sometimes they just can’t figure out their way around objects. Sometimes I’m just too far away, even if I’m in plain sight. Sometimes, I’m right next to them and they won’t do anything.
This last thing made fights with alien grunts particularly easy.
Aside from those nit-picks, I have very much enjoyed the retail version! :3
Ok so, sorry to say but in the retail version I really dislike fighting Marines. There’s a couple reasons for this.
For one, the marines still feel too accurate. Maybe that’s just me, if so, that’s fine. What’s more annoying is the fact that whenever they hit you a blood particle effect comes out of the player. This ALWAYS blocks my vision and makes firing back difficult, especially when combined with the screen shake that comes from being shot. It turns a battle into a panic as they rush in and shoot non-stop.
This also has a lot to do with their AI. The marines are either strafing wildly or charging in. The strafing is annoying but I can excuse it. It’s the constant charging. Combined with the screen shake and blood effects, it really ends up making the fights more or less play out the same way: me getting shot and firing blindly until I run out of ammo and have to sprint away.
I love the game overall but this one issue kind of makes it less fun to me. If there was no blood to block my view it would probably be fine. On their own these issues wouldn’t be enough make it less fun, but combined it makes combat with marines more frustrating than anything.
Anyway, love the game! Just feel like it could use some balancing. Keep up the good work guys, thanks!
I have to say, performance has really improved since 2012! In the 2012 version, my game would practically crash when the cargo tram crashed through the wall, now there was barely a stutter.
Plus the ambiance of the game is majorly improved! I loved the mantas and the jets flying around in Surface Tension.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.