Feedback on Black Mesa retail

I am rebalancing the Apache to have greater rest time between bursts, and shorter bursts if he hits you.

I will also take a look at the first map and make it so if you go deep underwater he won’t fire at you, it should be a relatively simple level design solution.

Something I noticed on Blast Pit:

https://steamcommunity.com/sharedfiles/filedetails/?id=441450922

Entering it for the first time, the console says the Power, Fuel and Oxygen are already running, and the launch button is already lit up. additionally (Though badly shown in the screenshot) The lighting in the room seems to be (instead of the overhead Fluro’s) coming from the Blast Pit itself, as though the rocket is mid way though the test launch.

Known bug. We’re looking to resolve it for the next patch as it’s being caused by the same thing which causes performance issues.

Thanks, TextFAMGUY1! Your uncut mods are brilliant, btw. Any chance they’ll be on the workshop sometime soon…?

brb suing4stole my idea

It’s nice to see developers that actually give a damn about reported issues for a change, even these somewhat minor ones. <insert question about OaR/ST uncut workshop release date/>

We look at all reported issues. If they can’t be repeated or if its just personal taste (on a minor issue) or if half the reports are backed up back the same number of likes things probably won’t get changed. We can’t answer each individual thing especially when its repeatedly asked in different threads. We have to prioritize what gets fixed without messing up the balance for other things. BTW don’t ask for release dates from Chon, he is very busy, like the rest of us.

“if half the reports are backed up back the same number of likes things” I take it you meant “if there’s a lot of duplicate reports of a same/similar issue”. I want to see this game succeed and I don’t see any reason why it won’t, if you guys keep doing what you’re doing it will only ever get better.

Quick question, inspired by This thread: could someone be generous enough as to explain how these ammo pickup amount cvars work? they make no sense

also the release date thing was a joke, since everyone keeps spamming him about that.

Actually if they put a TOW at the end of the dam, it could give the players an alternate way to deal with the copter other then using the laser or running like a b*tch.

Always missed the massive gun at the end of the dam, this is a good excuse to put it back in/ just place a TOW in a fortified location that the player can get to and set it up so that the TOW’s shot is what blows the bridge instead of it just collapsing. this shows the player that hey that is a powerful weapon, and if a player decides to go use it do to the fact it has been fired the player will have to learn how to reload it.

Kills two birds with one stone, first it teaches the TOW’s use, second it gives an out for the people who either failed to use the laser on the copter or didn’t realize it can do damage. also I MISS THE BIG GUN.

EDIT: here is a concept for the situation.

upon getting on the brig the player encounters the marines like normal, unlike normal instead of 2 soldiers running up the bridge, they instead are on the back of a m1075 with a TOW and some metal cover, this M1075 has an encased structure protecting it from the copter fire and it is perfectly placed so that the player only sees it once they get to the second bridge at which point the soldiers on it fire off a shot blowing the bridge.

At this point the player can either shoot the soldiers or dive in the water to run from them in the copter (if the copter is still alive).

If the player shoots the soldiers they can easily get to the m1075 and climb a ladder into the AT area, which will have 6 rockets and if the copter is alive it will lower down and try to blast through the inside of the vehicle. this would also serve as a good stash area with some health kits and batteries allowing for it to be useful to people that explore even if they took down the copter with the laser.

would also be nice if the soldiers in the m1075 with the tow where armed with glocks instead of mp5’s or shotguns. Just to show that hey the soldiers are using other weapons.

What I meant by same number of likes/dislikes is that they cancel each other out. If people like a feature and some don’t it’s a no win to change it.

bkdale86, would you be open to setting up a pair of threads for discussions like this in the future? Say, one where people can give feedback/make suggestions and one that is locked to just dev team where they can individually post ideas they pick out of the other thread to judge community support based on likes or dislikes? If there were a dedicated thread for feedback, that would declutter a lot of the forum with duplicate “what could be changed” threads. And the voting system would give us a better sense of your decision making process and the feeling that we can participate in that process with our votes. Just an idea. Sorry if I came across as too opinionated or demanding, I’m just really enthusiastic about this project and love what you guys have done so far.

The developers already have a private forum where they discuss.

No, I meant one where only they can post, but we can all see and like/unlike. That way they can say “We’ve got a few ideas of what we can improve in future releases, but wanted to get an idea of what the community wants most so we can prioritize them.” It gives them a quick, organized way to get a pulse on what the community wants, and lets us feel like were involved in the process along the way.

Whoa, while playing multi, I always experience a crash (30 mins I guess). Was this issued before this? Thanks…

Made a thread, didn’t see this one. So I’ll just squat down my thoughts here as well, I suppose.

[spoiler]First of all, congratulations on releasing Black Mesa through Steam. It’s an incredible achievement that will be forever remembered in the annals of Gaming History, a fan created mod that started nearly, if not a decade ago, and released, officially supported by Steam, on Gaming’s biggest Digital Distribution network.

You guys have done an amazing job, and I love you for it. I honestly much prefer Black Mesa’s gameplay over the Original Half-Life. It’s just so good.

But we need to talk about the weapons, and I think you have probably heard this one a few times. I’ll get to the most important one today.

The MP5/EOD. It’s a great gun! Far better than the original release’s, for sure. Accurate, great control over my fire rate, reasonable grenade launcher and so on, in addition to fairly plentiful ammo. I just love using it so much… Which, is exactly the problem. I much prefer it over every single other gun in the game, and I’m completely certain I am not the only one who feels this way. It’s so useful, that it’s too good.

See, here’s the thing. In the original release, I honestly despised the thing. Burst fire, lower ammo than the original, and not that powerful? I just didn’t dig. But this is a vast upgrade in every single way and the problem is exactly what I read you guys saying at some point before the original release. It completely overshadows the pistol in almost every way. Including accuracy. This weapon is the reason that I never had a problem dealing with HECU/Marine foes, or really anything under their caliber. It was my go-to for anything I wasn’t sure the other weapons could take out.

So I got to thinking, how exactly could the MP5 be rebalanced? It feels so good to use, it works so well, that it makes some fights all too easy- perhaps even, to a somewhat ridiculous extent.

I believe with the accuracy, you guys had it right in the original release. But the burst fire was a real hindrance. I wholeheartedly believe that for the sake of game balance, the MP5 is too accurate. The advantage in every half life game that the pistol has had over the SMG, is accuracy. I feel that for the spirit of Half-Life, this quality should be retained. So a kick to the accuracy would help in that regard. Perhaps even keeping its current firepower is perfectly reasonable with enough of an accuracy nerf. It should also be noted that there is no weapon as effective as the MP5 in the multiplayer (of course, that could just be my inexperience there talking, but even I, a fairly poor MP player did well with it.)

So chiefly, an accuracy nerf should likely be done, to let the pistol have its edge. But then that makes it less effective overall, perhaps even making the weapon switching too time consuming in the heat of a HECU battle. But a solution exists to this as well.

I propose also, that the M16 is introduced into Black Mesa, but before you guys stop reading, I believe with all my heart that the precedent is set for its appearance.

As it stands, the MP5 in the current release on Steam is much more akin to Half-Life 2’s Pulse Rifle, if not outright superior in every way to it. (It would not be difficult to argue that the grenade launcher is more useful than the energy ball of death.) But it has very little in common with Half-Life’s wonky little MP5 and Half-Life 2’s identity-confused “MP7”.

With a mag increase to 45 and an accuracy reduction, it may fill those roles once more. But then that leaves the void that Half-Life 2 filled with the Pulse Rifle. This can be filled with the M-16. 30 round magazine, current-MP5 accuracy, and to actually make it work within the current game’s balance, absolutely no grenade launcher. This would act as your accurate alternative to the MP5, more specialized in dealing with HECU/Marines. 2-3 magazines in spare max to carry for it, making it fairly reserved in use and mainline generally in HECU occupied areas, much like how in Half-Life 2, the Pulse Rifle’s ammo drops far, far more frequently in the last quarter of the game if not outright the last 30%.

I know it may seem strange to add a new weapon to Half-Life. To break the formula like that, but Black Mesa is in many ways a different game than Half-Life, and it does a whole lot different, in a good way. Why not add the M-16 for such a reason? It would not only add to the atmosphere that indeed, the HECU is a specialized task force, that they do conduct themselves in a reasonable military manner, and it would act as a potentially very fitting nod to the HD Weapon Pack.

Adding the M-16 in the proposed manner would only hit the MP5 where it needs to be, in that, considering every weapon you have at your disposal, it’s the flat out best. But that’s just really strange for a shooter like Half-Life, a shooter that’s akin to classic arena shooters like Quake, to have one gun that can do every job, and do-in every enemy more than adequately.

I love your game. It’s very, very good. Some things need tweaking and changing, your multiplayer is fun, your VA work is incredible, and so on. You’ve done a great job. I just feel that some criticisms and weapon rebalances must be made, and that there is indeed a precedent for adding a brand new weapon to the game.

Please, share your thoughts. I would love to hear any thoughts from the devs.[/spoiler]

I’d agree with you about the mp5, mainly its grenade launcher is too fast too dodge or see well in MP.
But I believe the mp5 just needs a relook and hopefully there would be no need to add a M16 as a result.

Maybe. But with how many gameplay changes have been made, the precedent for a new weapon altogether, seems to exist. After all, The Black Mesa team has shown they do like their realism, so wouldn’t it be realistic in a way to give these guys an actual mainline weapon?

I don’t think nerfing the mp5’s accuracy will do much if you add in another thing with the same broken accuracy and no grenade launcher. Mp5 grenades are rare to find anyways so you get killed by the actual bullets more often than not. Adding a new weapon doesn’t sound bad, but I wouldn’t do it like this.

Well, I’m glad I’m not the only one who thinks the accuracy is busted. It just makes the HECU guys completely… Unchallenging to fight. When I took on most of the dam with naught but an MP5 and a couple crossbow shots, I knew then that it was just totally OP.

You’re right that the grenades are rare though.

I don’t know. I just feel like the MP5 fills a fairly needed niche, but it’s way too utilitarian, way too early, to be so powerful.

Block los ftw.

I’m sure they’re capable of figuring it out on their own.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.