Face Creation System Question

The system assigns a profile for each NPC after he or she has spawned, but retains the previous profile after a level transition and/or after a saved game.

If a character has an entity name then the system will try to match the name with a specific profile. If one is not found then a default profile is used.

Each profile can ensure a set of characteristics are static ( the same for each playthrough ), random, or both.

Will it save said profiles to your computer so on your next run-through, the same NPCs will be in the same places? So, for example, let’s say it assigns a gray-haired black scientist with glasses to sit at the right side of the window overlooking the test-chamber. Will that same scientist appear on each subsequent run-through of the game (if you click “new game”, etc)? If you save and quit the game while around NPCs and then return to the game later, will those same NPCs be around?

I feel like this question was answered before, but for the life of me, I can’t find the answer. The Wiki says that the looks for the NPCs will be remember through load transitions, but what about through new or continued games?

^I’ve thought about this too a lot. In fact the face creation system, to me, as a whole is simply mind boggling and groundbreaking because I’ve never seen it used, or even heard of it outside this mod, not even in official games, and it strikes a chord because it addresses one of the biggest issues I’ve had with games, which is seeing the same 4-5 people over and over and over and over. But, it would make sense to have them look the same each subsequent playthrough once saved.

I think that since faces are selected based of the entity’s name, all the people in AM will always have the same face, because they’re all scripted to do something, and as such, require a name. They might have, I dunno, a pen over their ear some playthroughs, but their face should be the same.

will pixel 400x302 at 3 hours, 13 minutes and 4 seconds into the game be red, blue or black?

None of the above. It will be mauve.

:frowning: not true to hl :frowning:

I think the more recent bethesda games do something like it.

Soldier of Fortune 2 did something similar but it only randomized accessories and skin color.

Left 4 Dead 2 has something similar; common infected can randomly choose from a set of about three different head and body meshes while having their clothes tinted in a variety of combinations. Needless to say, Black Mesa greatly outdoes this.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.