Explosions not affecting entities correctly

A good example is the sleeping 3 houndeye pack in Blast Pit. In 2012 release, a grenade would blast them away from the spots they were lying at. Now, they are gibbed, but remain exactly in the same place. I also noticed this with bullsquids - they remain on the spot, but gibbed. This almost makes the gibbing pointless because they form a full body on the floor instead of bursting in different directions.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valveā€™s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.