I’ve been tinkering around with modifying various parts of the maps, but I’ve run into issues with cubemaps and texturing.
When I give a face a texture that was originally nodraw, it shows up as the error texture. I’ve tried buildcubemaps as well as deleting the cubemap textures in the .bsp. I’ve also discovered that if I move a cubemap even one unit away, all attached faces get the error texture.
Attached are pictures of a test section of bm_c1a0a - the first shows the textures as normal, the second shows what happens when I move the env_cubemap entity.
Is this a known issue? Is there a fix for this?