I get this message when I’m hanging out in the level where you’re in the meat room:
“Engine Error: Too many verts for a dynamic vertex buffer (36012 > 32768 ) Tell a programmer to up VERTEX_BUFFER_SIZE.”
If this fix is not one that can be done soon, anything that can be done in the meantime? Thanks so much, Black Mesa programmers and contributors.
Also anti-aliasing isn’t really needed unless your 1680x1050 monitor is like, 48 inches wide. xDD Anti-aliasing you would really need if you were running really anything below heck even 1600x900.