I modified my skill.cfg and weapon_mp5.txt to change all ammunition values to their original HL1 counterparts.
Note: When carrying 10 MP5 Grenades, the grenade count meter nearly clips through the 9mm clip icon.
Here’s the full text of both, should you want to apply this yourself…
BMS\cfg\Skill.CFG
[code]ai_force_serverside_ragdoll “1”
ai_readiness_decay “10”
//=--------------------------------------------------
// GamePlay
//=--------------------------------------------------
bms_normal_jump_vertical_speed “160”
bms_normal_jump_crouch_vertical_speed “160”
bms_double_jump_vertical_speed “200”
bms_airboost_jump_vertical_speed “80”
bms_airboost_jump_forward_speed “360”
bms_airboost_jump_original_speed_mod “0.25”
bms_long_jump_vertical_speed “150”
bms_long_jump_horizontal_speed “460”
bms_long_jump_delay “1”
player_airtimer “15”
player_drown_dmg_intial “5”
player_drown_dmg_step “2”
player_throwforce “2250”
//=--------------------------------------------------
// Items
//=--------------------------------------------------
sk_battery “15”
sk_healthkit “25”
//=--------------------------------------------------
// WEAPONS
//=--------------------------------------------------
// PLAYER WEAPONS
sk_plr_dmg_crowbar “10”
sk_plr_dmg_9mm “6”
sk_plr_dmg_357 “50”
sk_plr_dmg_buckshot “6”
sk_plr_dmg_grenade_mp5 “100”
sk_plr_dmg_grenade_rpg “125”
sk_plr_dmg_bolt “75”
sk_plr_dmg_energy “15”
sk_plr_dmg_grenade_frag “100”
sk_plr_dmg_grenade_satchel “100”
sk_plr_dmg_snark “8”
sk_plr_dmg_grenade_tripmine “100”
sk_plr_dmg_grenade_hornet “13”
// AI WEAPONS
sk_npc_dmg_9mm “4”
sk_npc_dmg_357 “15”
sk_npc_dmg_buckshot “3”
sk_npc_dmg_grenade_rpg “75”
sk_npc_dmg_grenade_frag “50”
sk_npc_dmg_snark “5”
sk_npc_dmg_grenade_hornet “4”
// MAX AMMO
sk_max_9mm “250” //original was 150
sk_max_357 “36” //original was 18
sk_max_buckshot “125” //original was 64
sk_max_grenade_mp5 “10” //original was 3
sk_max_grenade_rpg “5”
sk_max_bolt “50” //original was 10(!?)
sk_max_energy “100”
sk_max_grenade_frag “10”
sk_max_grenade_satchel “5”
sk_max_snark “15”
sk_max_grenade_tripmine “5”
sk_max_grenade_hornet “8”
// AMMO Pickup
sk_item_ammo_357_pickup “12”
sk_item_ammo_crossbow_pickup “10”
sk_item_ammo_energy_pickup “20”
sk_item_ammo_glock_pickup “17”
sk_item_ammo_mp5_pickup “50” //original was 30
sk_item_ammo_shotgun_pickup “8”
sk_item_grenade_mp5_pickup “1”
sk_item_grenade_rpg_pickup “1”
//RPG
sk_plr_grenade_rpg_airspeed “5000”
sk_npc_grenade_rpg_airspeed “2500”
sk_grenade_rpg_precision “1.0”
sk_grenade_rpg_health “15”
//MISC/GRENADES
sk_grenade_lin_resistance “0.2”
sk_grenade_ang_resistance “0.2”
//HORNET OPTIONS
sk_grenade_hornet_search_radius “512”
sk_grenade_hornet_airspeed “1200”
sk_grenade_hornet_npc_precision “0.1”
sk_grenade_hornet_plr_precision “0.15”
sk_grenade_hornet_global_lifetime “5”
sk_grenade_hornet_hit_lifetime “1”
sk_grenade_hornet_autoaim_scale “10”
sk_grenade_hornet_noise_magnitude “45”
sk_grenade_hornet_noise_speed “5”
sk_grenade_hornet_noise_gaussian “50”
//TAU OPTIONS
sk_tau_charge_max_velocity “500”
sk_tau_beam_undercharged_dmg “20”
sk_tau_beam_charged_dmg “200”
sk_tau_beam_penetration_bias “0.9”
sk_tau_beam_penetration_depth “48”
//GLUON OPTIONS
sk_gluon_consumption_rate “2”
//TOW
sk_plr_dmg_grenade_tow “150”
sk_npc_dmg_grenade_tow “150”
sk_grenade_tow_airspeed “1500”
sk_grenade_tow_precision “1”
//=--------------------------------------------------
// AI
//=--------------------------------------------------
sk_npc_head “2”
sk_npc_chest “1”
sk_npc_stomach “1”
sk_npc_arm “0.8”
sk_npc_leg “0.8”
sk_npc_ricochet “0.8” // scaled with the other modifiers!
//HUMAN SCIENTIST
sk_human_scientist_health “35”
sk_human_scientist_heal_amount “30”
sk_human_scientist_heal_interval “60”
//HUMAN SECURITY
sk_human_security_health “40”
//HUMAN MARINES
npc_marines_crouch “1”
npc_marines_crouch_delay “5”
npc_marines_crouch_min_dist “360”
npc_marines_crouch_min_health “15”
npc_marines_melee_dmg “20”
sk_human_commander_health “50”
sk_human_grenadier_health “50”
sk_human_grunt_health “50”
sk_human_medic_health “50”
sk_human_medic_health_amount “25”
//ZOMBIES SCIENTIST
sk_zombie_scientist_health “40”
sk_zombie_scientist_melee_range “75”
sk_zombie_scientist_bullet_dmg_scale “1”
sk_zombie_scientist_357_dmg_scale “1”
sk_zombie_scientist_buckshot_dmg_scale “1”
sk_zombie_scientist_blunt_dmg_scale “1”
//ZOMBIES SECURITY
sk_zombie_security_health “50”
sk_zombie_security_melee_range “75”
sk_zombie_security_bullet_dmg_scale “1”
sk_zombie_security_357_dmg_scale “1”
sk_zombie_security_buckshot_dmg_scale “1”
sk_zombie_security_blunt_dmg_scale “1”
//ZOMBIE GENERAL
sk_zombie_dmg_one_slash “15”
sk_zombie_dmg_both_slash “30”
//HEADCRAB
sk_headcrab_health “10”
sk_headcrab_melee_dmg “5”
sk_headcrab_min_jump_dist “28”
sk_headcrab_max_jump_dist “256”
//ALIEN SLAVE
sk_alien_slave_health “38”
sk_alien_slave_357_damage_scale “1”
sk_alien_slave_zap_cone “0.5” // cos( 35 )
sk_alien_slave_dmg_zap “10”
sk_alien_slave_dmg_claw “10”
sk_alien_slave_claw_range “75”
sk_alien_slave_dispel_dmg “25”
sk_alien_slave_dispel_force “450”
sk_alien_slave_dispel_forcez “256”
sk_alien_slave_dispel_range “192”
sk_alien_slave_dispel_time “6”
sk_alien_slave_bullet_dmg_scale “1”
sk_alien_slave_357_dmg_scale “1”
sk_alien_slave_buckshot_dmg_scale “1”
//BULLSQUID
sk_bullsquid_health “60”
sk_bullsquid_whip_dmg “35”
sk_bullsquid_whip_range “135”
sk_bullsquid_whip_force “450”
sk_bullsquid_bite_dmg “25”
sk_bullsquid_bite_range “76”
sk_bullsquid_spit_amount “9”
sk_bullsquid_spit_range “2048”
sk_bullsquid_spit_speed “792”
sk_bullsquid_spit_dmg “4”
sk_bullsquid_spit_radius “96”
sk_bullsquid_bullet_dmg_scale “0.35”
sk_bullsquid_buckshot_dmg_scale “0.75”
sk_bullsquid_357_dmg_scale “0.75”
sk_bullsquid_turn_rate “15”
//Ichthyosaur
sk_ichthyosaur_health “100”
sk_ichthyosaur_melee_dmg “15”
sk_ichthyosaur_max_linear_speed “600”
sk_ichthyosaur_max_linear_accel_f “512”
sk_ichthyosaur_max_linear_accel_r “256”
sk_ichthyosaur_max_linear_accel_u “256”
//Gargantua
sk_gargantua_melee_dmg “30”
sk_gargantua_flame_dmg “2”
sk_gargantua_flame_dmg_falloff_perc_dist “64”
sk_gargantua_flame_dmg_falloff_perc “0.1”
sk_alien_grunt_health “90”
sk_alien_grunt_hornet_min_range “256”
sk_alien_grunt_hornet_max_range “2048”
sk_alien_grunt_melee_range “75”
sk_alien_grunt_melee_jump_range “166”
sk_alien_grunt_melee_dmg “25”
sk_alien_grunt_front_dmg_scale “0.8”
sk_alien_grunt_turn_speed “30”
sk_alien_grunt_rage_threshold “5”
sk_alien_grunt_rage_reset_delay “10”
// Alien Controller
sk_controller_health “60”
sk_controller_max_linear_speed “300”
sk_controller_max_linear_accel_f “350”
sk_controller_max_linear_accel_r “350”
sk_controller_max_linear_accel_u “600”
sk_controller_throw_next_attack “8”
sk_controller_lift_duration “2.5”
sk_controller_min_small_eballs “6”
sk_controller_max_small_eballs “8”
sk_controller_max_large_eballs “2”
sk_grenade_energy_dmg “4”
sk_grenade_energy_dmg_radius “128”
sk_grenade_energy_airspeed “650”
sk_grenade_energy_precision “0.001”
sk_grenade_energy_large_dmg “25”
sk_grenade_energy_large_dmg_radius “128”
sk_grenade_energy_large_airspeed “450”
sk_grenade_energy_large_precision “0.1”
//Hassassin
sk_human_assassin_pistol_damage “1”
sk_human_assassin_pistol_spread “0.04362”
sk_human_assassin_pistol_burstinterval “0.2”
sk_human_assassin_pistol_burstcount “8”
sk_human_assassin_pistol_restinterval “2”
sk_human_assassin_health “50”
sk_human_assassin_melee_range “75”
sk_human_assassin_melee_damage “10”
sk_human_assassin_jump_rise “300”
sk_human_assassin_jump_distance “400”
sk_human_assassin_jump_drop “756”
sk_human_assassin_flip_hratio “256”
sk_human_assassin_decloak_damage “4”
sk_human_assassin_decloak_flip “3”
sk_human_assassin_decloak_melee “3”
sk_human_assassin_decloak_shoot “0.5”
sk_human_assassin_force_cloak “0”
sk_human_assassin_pistol_range “512”
//Turrets
sk_sentry_ceiling_health “50”
Sk_sentry_ceiling_motorspeed “350”
sk_sentry_ceiling_scan_pitch “22.5”
sk_sentry_ground_health “40”
sk_sentry_ground_motorspeed “350”
sk_dmg_sentry “4”
sk_max_sentry “50”
//Abrams
sk_abrams_maingun_muzzle_damage “60”
sk_abrams_maingun_muzzle_radius “486”
sk_abrams_maingun_reload_time “0.75”
sk_abrams_maingun_reset_time “2”
sk_abrams_maingun_turn_speed_combat “2”
sk_abrams_maingun_turn_speed_idle “1”
sk_abrams_miniturret_burst_shots “30”
sk_abrams_miniturret_burst_interval “0.01”
sk_abrams_miniturret_rest_interval “5”
sk_abrams_miniturret_turn_speed “2”
sk_abrams_miniturret_damage “4”
sk_abrams_body_ground_speed “128”
sk_abrams_body_turn_speed “10”
sk_abrams_health_stages “99”
sk_grenade_abrams_shell_dmg “30”
sk_grenade_abrams_shell_radius “256”
sk_grenade_abrams_shell_airspeed “3500”
//LAV
sk_lav_health “200”
sk_lav_cal_radius “128”
sk_lav_cal_base_damage “1”
sk_lav_cal_radius_damage “4”
sk_lav_cal_fire_rate “0.4”
sk_lav_aim_speed “2.5”
sk_lav_ground_speed “128”
sk_lav_turn_speed “5”
//Apache
sk_apache_health “250”
sk_npc_dmg_grenade_apache_rpg “25”
sk_npc_radius_grenade_apache_rpg “256”
sk_grenade_apache_rpg_airspeed “7500”
sk_grenade_apache_rpg_precision “0.001”
sk_apache_fire_cone “20”
sk_apache_resttime “2”
sk_apache_chargetime “2”
sk_apache_burst_count_max “40”
sk_apache_burst_count_min “30”
sk_apache_burst_hit_max “5”
sk_apache_burst_hit_min “1”
sk_apache_burst_interval “5”
sk_apache_rocket_resttime “16”
sk_apache_rocket_resttime_nominigun “8”
sk_apache_rocket_barrage_count “8”
sk_apache_rocket_barrage_resttime “4”
sk_apache_rocket_barrage_bursttime “0.1”
sk_apache_boss_max_stages “3”
sk_apache_boss_stage_0_health “75” // minigun ( defined via map input )
sk_apache_boss_stage_1_health “75” // minigun + rockets ( defined via map input )
sk_apache_boss_stage_2_health “75” // minigun + beserk rockets ( defined via map input )
sk_apache_boss_stage_3_health “75” // not used
//Barnacle
sk_barnacle_health “35”
sk_barnacle_bullet_dmg_scale “1”
sk_barnacle_357_dmg_scale “1”
sk_barnacle_buckshot_dmg_scale “1”
sk_barnacle_blunt_dmg_scale “1”
//Houndeye
sk_houndeye_health “50”
sk_houndeye_blast_dmg “20”
sk_houndeye_blast_force “450”
sk_houndeye_punch_angle “10”
sk_houndeye_blast_radius “156”
sk_houndeye_bullet_dmg_scale “1”
sk_houndeye_357_dmg_scale “1”
sk_houndeye_buckshot_dmg_scale “1”
sk_houndeye_blunt_dmg_scale “1”
//Osprey
sk_osprey_health “300”
//Snark Hive
sv_snark_hive_health “10”
sv_snark_hive_count “4”
//Sniper
sk_plr_dmg_sniper_round “20”
sk_npc_dmg_sniper_round “100”
sk_max_sniper_round “30”
//Mines
sk_mine_damage “25”
sk_mine_bounds_xy “24” // 128 units ( -64 min and 64 max )
sk_mine_bounds_z “64” // 128 units ( -64 min and 64 max )
sk_mine_damage_radius “128”
//Mortar
sk_grenade_mortar_dmg “15”
sk_grenade_mortar_range “400”
sk_grenade_mortar_shakeduration “1.5”
sk_grenade_mortar_shakeradius “640”
// Surgery Bot
sk_prop_surgerybot_force “400”
sk_prop_plr_damage “55”
[/code]
BMS\scripts\weapon_mp5.txt
[code]WeaponData
{
printname “Mp5”
bucket “2”
bucket_position “0”
clip_size “50” //orginal was 30
item_flags “0”
playermodel “models/weapons/w_mp5.mdl”
primary_ammo “9mm”
secondary_ammo “grenade_mp5”
viewmodel “models/weapons/v_mp5.mdl”
weight “3”
anim_prefix “mp5”
SoundData
{
double_shot "weapon_mp5.Double"
reload_npc "weapon_mp5.Reload_NPC"
empty "weapon_mp5.Empty"
single_shot "weapon_mp5.Single"
single_shot_npc "weapon_mp5.Single_NPC"
}
}[/code]