[b][COLOR=‘Red’]Draw some [COLOR=‘YellowGreen’]zombies. draw as many as you like and put them here.
It doesn’t have to be from Half-Life or anything in particular.[/b]
I’ll start:
[b][COLOR=‘Red’]Draw some [COLOR=‘YellowGreen’]zombies. draw as many as you like and put them here.
It doesn’t have to be from Half-Life or anything in particular.[/b]
I’ll start:
that’s actually pretty cool.
[COLOR=‘LightBlue’]If you made it, I mean. the anime avatar means you can’t be trusted making art without stealing/tracing
is it alright if we model a zombie too?
I can’t draw for shit,
so ignore it if you like, I was in the mood for zombie creating (granted rushed)
I wanna play. I wanna play…
well, if someone has a fan-drawn avatar in anime style, he automatically can’t be trusted .)
but here you’re wrong. first of all i’m a programmer, and have to be creative )
secondly i have tons of interesting creations on old and new hdds, beginning from stupid miranda skins and ending with fully functional beta of 3d engine.
i just think that you don’t need to be so judgemental .)
and about the zombie… scroll)
i was the first visitor of the thread, so i decided to make something as fast as i could.
&&
Here arr my zombies.
A headcrab one
Alright, it’s technically not a zombie, I just think it looks cool.
:jizz:
I know, I ain’t the best.
Even tough I KNOW that it’s not the quality you’re cringing at, it’s the content.
Although there’s a HIGH possability it’s both.
zombie #1 of ramirezoids post has poor posture. He should really work on that.
[EDIT: Just noticed that the teeth in xalener’s second picture are skulls. Holy shit. :aah: ]
Wasn’t my idea.
Was on the developer’s commentary in the Halo2 cinematics that came with H3 ledgendary.
lelz
Headcrab zombies are either nasty-good posture or no posture at all.
sexy sexy sexy.
Good stuff, everybody. Keep 'em coming.
Ms paint wins:
That’s weird, why is one a transparent (background) gif and one isn’t?
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.