DM Vacant (COD4)


Name: dm_cod4_vacant_final_rc1
Version: 8 RC1
Requirements: Counter Strike Source
Mirror 1: https://prototstar.com/release/vacant/

CHANGELOG FOR VERSION 8 RELEASE CANDIDATE 1
Completed the kitchen
Completed the small storage room
Improved lightmap.
Modified the Pitch Yaw Roll of Light_Environment. (PYR)
Increased brightness and ambient setting.
Tweaked bloomscale, autoexposure min/max.
Replaced crates with ammo boxes.
Finished placing props.
Retextured certain area.
Added more details to building.
Modified 3d Skybox
Decreased the density of the grass.
‘Swaying motion’ is now added for the detail sprites.
Replaced the concrete flooring in main building with different texture to remove reflection.
Added PLAYERCLIP above container to prevent player(s) from camping within the static prop.
Radar Overview Added
Added PLAYERCLIP in upper warehouse- windows level.
Added heap lot of junks and garbage composite.
Randomize props PYR (Pitch Yaw Roll)
Two building left of CT spawns are completed.
Added in random antennas.
Increased the surface arae inside the bathroom
Increased player spawns to 32- 16 for each sides.
Fixed grainy error. (.VBSP-related error)
Sets the START & END fade dist for most props.

  • Nav mesh generated
    Compile under FINAL (-final -both)

============================

Version 8 Release Candidate 1

Direction: Extract to cstrike/maps folder.

Credits: Thanks to my friends, Interlopers.net, FPSBanana.com, Half-LifeCreations.com, Nican132.net, and the fans
for their support, tips, suggestions, comments, and inspiration.

  • There might be some issues for low-medium end PC users. I didn’t do proper job at optimizing the level with Areaportal and HINTS. (I didn’t use Areaportal at all…)

Finally I was able to release this damn map. The project began around June or July 2008 and was under a long technical hiatus until mid-June 2009. One of the main purpose of this development was to see how much Source Engine can mimic the same exact details as the game engine Call of Duty 4 run on.

looks nice, dl’ing now. Will go well with the wetworks replica.

lol cod4 sux ballz halo iz best fps rofl fuk u lolololololololololololololol!!!1111!1111!!111!
Sorry, that was my 1337-speakin alter ego.
Anyway, nice looking map. But I only have CoD4 on the 360, and I barely ever touch the box anymore unless I’m thinking about trading it in to fund my copy of “Halo: ODST.”

This is for CSS, stoopid face.

Oh. I thought it was a usermade CoD4 map. Maybe I should read more.
Anyway, downloading now. lol

I think the layout is nice, but could use some works on the enviromnent. The sky is too bright for vacant, and the purple ‘n’ black minimap isn’t really that kool, unless that is just my problem. Still, great work.

Oops, I made a typo in the VMT for the overview, it’s fixed now, just simply redownload it. :slight_smile:

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.