Big Pimping this around the hl2 world, enjoy, comments welcomed
Play Style:
Built with 3v3 in mind but shold work equally well as 1v1
The RPG is atop of a tube that constantly raises and lowers so you gotta spend some time planning when yuo’re gonna access it, it also functionis as a lift (it is not a lift) to the 3 levels. When someone attempts to collect the RPG the seconds it takes allows an opposing player time to reach a vantage vai an alternative route, hopefully balancing the rpg’s role during play.
Theme:
Set in what has been described as a lost colony, possibly harvesting some unknown resource
Weapons:
2x mags
3x xbow
3x shotty
2x ar2
plenty of grenades
3x orbs
3x smg nades
Health:
1 x super charger
2 x suit chargers
2 x health chargers
plenty of health kits and a few suit
Areas: The map is comprised of 3 main play areas
- charger area
- RPG (lift) area
- Garden area (+ indoor botanical garden)
there is also a rather pivotal connecting setion that overlooks all 3 to some degree.
Special Thanks to;
Ripstar for sounds / logos and general great ideas
eX for extensive playtesting
boshed for being boshed shaped
shoobie for his critical eye
all the cats at gHOST for some killer tdm matches on this 1
and everyone at hl2dm-University.com, snarkpit.net, interlopers.net and fpsbanana.com.
Thanks a bunch peeps.