So there’s a bunch of graphical errors caused by running the game in dx80. I know a lot of people won’t actually run it in dx80, but bugs are bugs so w/e.
All settings are at minimum.
#1 With HUD post processing on while in DX80, a wireframe is drawn across the screen:
#2 Pink/Black error texture drawn over most toxic waste:
#3 Pink/Black error texture drawn over some viewmodels:
#4 All non-unique NPCs have the pink/black error texture drawn over their eyes:
#5 When underwater, the pink/black error texture is drawn over the entire screen making it impossible to see and impossible to progress. I’ve only noticed this in two areas so far, both with cheap water instead of expensive, so I believe it has something to do with that.