Hello guys.
I’m currently working on my next multiplayer map and I want to add some cool vegetation. For the vegetation to get shadowed correctly I tried out prop_static, prop_detail and prop_dynamic. But the models appear fullbright in game all the time.
How can I use correctly lit grass-models and detail sprites in source engine?
So far it doesn’t work for the following models:
models/props_foliage/detail_plant01.mdl
models/props_foliage/detail_shrub03.mdl
models/props_foliage/detail_shrub05.mdl
models/props_foliage/detail_plant02.mdl
Help pls