"Deep" - Upcoming movie by Shane Acker uses Source Engine

https://www.chicagotribune.com/entertainment/sns-201206081119reedbusivarietynvr1118055231-20120608,0,6271357.story

Acker made his breakthrough with feature debut “9,” which was produced by
Tim Burton, Timur Bekmambetov and Jim Lemley, and distributed by Focus Features in association with Relativity Media.

Like “9,” “Deep” is set in a post-apocalypse world, devastated by World War III.
But here what’s left of humanity shelters undersea in the hulks of sunken ships.
The action adventure turns on Sullivan, a captain of a nuclear sub.
He makes contact with a splinter group of superior scientific intelligence, the Wayfarers, which has the power to save the earth.
But that could come at a terrible cost.

“Deep” was written by Jack Barton Mitchell, and produced by Brown Bag’s Darragh O’Connell
and Gregory R. Little, who heads Brown Bag’s L.A. production office.

Its working budget is E15 million ($18.7 million), high-end for Europe but low for the U.S.,
O’Connell said at a Work in Progress presentation Friday at the Annecy festival.

The contained budget reflects Dublin-based Brown Bag’s alliance with Valve whose hit titles include the “Half Life” and “Portal” franchises.

Valve’s tools and technologies, based on its Source game engine,
allow Acker and Brown Bag real-time rendering, and editing, simplified character animation and economical lighting, O’Connell said.

He added that game engine production also facilitates a vidgame version,
and Valve’s online game distrib network, Steam, offers an alternative way of distributing a movie.

That’s pretty fucking cool actually. I was a fan of Shane Acker ever since I saw his original 9 short film. The feature was rough around the edges, but for a first (and for being so fucking ambitious) it turned out great.

Will track.

What’s with the fucking giant picture?

Pixar puts references to their next movie in every movie they make, wonder if anything about HL3 will appear in this :3 .

References to an unreleased game? That’s fucking retarded.

https://vimeo.com/38902280 They put up a teaser trailer! :smiley:

That was pretty underwhelming, both visually & narratively. While I like the idea of production sets doubling as playable levels I can’t imagine the environments in the trailer would make for very good level design. (assuming it’s on foot & of the shooter variety)

Are they implementing dynamic water into the engine? It looks rather… chunky. I also don’t care much for the art style.

Concept art for it. Maybe someone wants it as a wallpaper, so I left the full size of it.

This is actually pretty fucking awesome.

that’s so cool.

Looks cool.

Trailer has been out for a month apparently![/SIZE]

Looks a bit dodgy compared to valve’s own stuff tbh, but I’m sure this is all heavy WIP.

Water rendering has certainly seen some improvement in that video. I wonder if some of that material will get into the base engine content. I could really use some good water effects for my projects…

I’ll give it a look when it comes out, although I’m sceptical to how well it will perform. Game environments are typically designed differently to move environments for obvious reasons.
The possibility of new water for the source engine excites me more than a movie/game.

I am interested though.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.