How can I decompile maps and open them in hammer? Any help would be appreciated.
I would like to look at how the maps have been created/put together.
How can I decompile maps and open them in hammer? Any help would be appreciated.
I would like to look at how the maps have been created/put together.
I’m not an expect on hammer/map editing, but this link to “How to decompiling maps” will help you out:
https://developer.valvesoftware.com/wiki/Decompiling_Maps
And same goes for the map design:
https://developer.valvesoftware.com/wiki/Category:Level_Design
And also, if you want more info regards Source SDK, here’s a link to that:
https://developer.valvesoftware.com/wiki/SDK_Docs
Hope this helps you.
To save you time,
VMEX and BSPSource are good for decompiling BM’s maps (I personally use VMEX). BSPSource can do multiple maps at once, but I’ve had some issues with it outputting corrupt BSPs on occasional (including BM maps).
One downloaded, just select the .BSP (In BSPSource Add button, in VMEX Browse button) from BM’s maps folder (steam\steamapps\sourcemods\bms\maps) and hit decompile. VMEX will output the VMF in the same directory as the BSP, BSPSource should allow you to select an output directory.
BSP decompilation isn’t perfect, though, so the VMF won’t be perfect. Can’t wait for the team to release their source files.
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