December Beta: Multiplayer Bugs and Opinions

Hello,
i played some rounds of the December Beta and found some Bugs i want to share.

I can see my Partner only in T-Pose and i cant see my Gauss Beam. After Validating the Black Mesa Files and a restart it was fixed until Black Mesa crashed. Then it was all Buggy again.
I want to mention i am not happy with the new longjump mechanics. it feels weird and very un-intuitive. But you can do backwards long jumps, is that planned?
I like the new Weapon Balancig and think thats the right direction.

Edit: You can also notice i have G-Mans Arm Model when selecting the Female Scientist as Player Model. And i select Face 4 and it jumps ingame to Face 1.

I recorded a bit of Gameplay and added some notes:
youtube.com/watch?v=uHE21SypZII

3:00 : I hear the sound of the Mp5 grenade lounch double when using it. Also happens to shotgun for me.

7:50 : Random crash of the game. Happend often to me only on dm_crossfire.

24:50 : A little cooldown of the crossbow would be a good balancing idea i think. Maybe just 0,25 seconds.

25:50 : Ditto. Just imagine a huge crowd and o would hit every single of them.

36:00 : Good example for loosing Stamina when you press jump in the air.

46:40 : Errr…weird thing with the Crosswbow scope here…

55:00 : The HUD says always i am 1st…but i am not.

59:45 : The MP5 Spawn on dm_rail is buggy, the Weapon spawns in the air.

1:04:55 : I first noticed the Shotgun Ammo is invisible. Happens on all Maps btw. Since my Partner cant see it too its a general bug i assume.

1:35:00 : The Gauss has a big beam…or cone…see for yourself in the Video.

My System Informations:

Operating System: Windows 10 Pro 64-bit (10.0, Build 16299) (16299.rs3_release.170928-1534)
Language: German (Regional Setting: German)
System Manufacturer: Notebook
BIOS: BIOS Date: 11/11/14 16:58:16 Ver: 04.06.05
Processor: Intel® Core™ i7-4720HQ CPU @ 2.60GHz (8 CPUs), ~2.6GHz
Memory: 8192MB RAM
Available OS Memory: 8076MB RAM
DirectX Version: DirectX 12
Graphic Card name: NVIDIA GeForce GTX 970M
Graphic Driver File Version: 23.21.0013.8800 (English)
Graphic Driver Version: 23.21.13.8800

51:17 - backwards long jumping.

damn i look so good in tpose

Wow…they broke a lot :confused:

I don’t know if this was fixed in beta but here’s the 180 RPG rocket bug. I had that happening to me a lot today for some reason. Slowed down for clarity.
https://streamable.com/nx6om

Player being crushed by grenades, hornets while traveling elevators seem to be fixed, but needs more testing.

Trip-mines bugs/glitches are still present:
Trip-mines placed behind ladder does not trigger or when placed on window, it will remain in mid-air when window is smashed.
Also underwater trip-mines can’t be destroyed by explosive damage near it.

It was already mentioned somewhere, HEV batteries leaves glowing spot when picked, probably be fixed in next patch.

[spoiler]

[/spoiler]

Not only leaves glowing. Do you notice that the battery is floating?

Only this particular one, all other batteries are placed normally in subtransit. The floating issue was also present before Xengine patch for various mp maps.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.