deathrun map: deathrun_black_mesa

Might want to enable / turn up anisotropic filtering for future screenshots, will make the textures in mid - far distance and on angled surfaces look much better.

I have no idea when I’ll be done.

It would go faster if I could have 1 mapper that could finish it, I’m running out of time.

But for sure, it will be done.

If I can’t get any mappers, I’ll finish it myself, but it will take the time it needs.

It is also my map application for OBM if you’re wondering.

Alot of people told me I pushed my limits extremely far for this map, so I hope this will do it.

Thanks!

U speak about Biodome…

So we gonna see some kind of botanic garden?

School started and got less time, but I can still work on it.

Working on the offices.

Sorry for the delay, my account got hijacked somehow, hopefully, I got it back, so I can still work.

Also, can a moderator can delete the message above this one?

Hello.

Updated information regarding the map:

There are 3 voice actors that are currently helping Peter Brev in his map.
We are currently looking for more voice actors, it is completely voluntary yet helpful and appreciated. Peter Brev has a lot of ideas, and to fulfil them he needs voice actors.

If you are interested, please contact him @ Steam: https://steamcommunity.com/id/PeterBrev/

Thanks. C:
























Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.