I’d like to discuss half life deathmatch and weapon balance, and how it applies to black mesa deathmatch :retard:
In half life deathmatch, some weapons are undeniably better than others. Since players are so quick, weapons based on precision (magnum, glock, shotgun) are less effective. Since weapons were designed for single player, many things that worked great on HECUs don’t work so well in death match.
Here is my quick, unprofessional analysis of each one:
Crowbar: Ok if you’re stuck with someone in a small area. Otherwise not so good.
Glock: Terrible. The only reason I would use one is if I had nothing else. It just doesn’t kill fast enough, even if you get a hit off every time.
Magnum: Not bad for sniping players at range who aren’t moving too much.
MP5: Powerful and easy to use grenades. Primary fire takes too long to kill though. Probably one of the easiest weapons to get a kill with.
Shotgun: Difficult to use due to fast moving players, but I’ve seen skilled players do okay with these.
Crossbow: A bit difficult to use, but exploding arrows helped.
RPG: Pretty well balanced, in my opinion. Powerful, but easy to kill yourself with at close range. Also long reload time.
Tau: I liked the tau. Powerful charge attack, more rapid fire primary, and jumping, yet didn’t feel overpowered.
Gluon: Lagged horribly. Maybe this was an intentional feature because it was overpowered, I don’t know. Tau was a better use of ammo, in my opinion.
Hivehand: Haven’t seen a lot of these in deathmatch. Seems okay at distance, where explosive weapons are more difficult to use.
Grenade: Not particularly good. Players too fast for them to be very effective. Might get a kill if tossed all over the place in a room with fighting.
Satchel: Good for camping. Toss em somewhere, wait till someone mistakes them for a pickup, then go boom. Problem I had with these is that they lagged a bit to deploy and explode, and since the game is so fast paced, those seconds can cost you.
Tripmine: No reason not to with these. Just plonk them somewhere and hope some idiot comes blundering into them.
Snarks: A joke. Easy to kill, easy to run away from, takes a few seconds of holding down mouse to deploy. They even attack their owner. Not to mention they don’t last forever like tripmines, they explode after a while of being out.
Now the questions are, is this imbalance good? It is a gameplay element, after all, that the better weapons are in harder to reach locations. Personally, I think there should be a little imbalance. Makes it more interesting and hectic. Yet, some things like grenades or pistols just sit in my arsenal and are never used. It shouldn’t be completely balanced, but I should at least be able to get a kill with every weapon. A little too unbalanced for my tastes. A thing to keep in mind is that deathmatch is very fast paced, and the weapons should be built for that. Now, I wonder how this will apply to black mesa deathmatch. How will the weapons be rebalanced to better fit a multiplayer deathmatch? Will they keep, more or less, the original half life deathmatch setup, with useless snarks and things.
Let me know what you think of my analysis of deathmatch, disagree with my statements, and share where you think deathmatch should be in terms of weapon balance. Oh, and say your favorite weapon. Mine is tau. :retard: