Visually, this game is stunning and I think you guys did an excellent job reinterpreting the original half-life 1 game. I was excited to see that a multiplayer version of this game was planned too, as HLDM and Adrenaline Gamer (AG) [the pro-mod for HLDM] was one of the best early multiplayer games.
However, I feel the multiplayer requires some work to make it both faithful to the original half-life multiplayer experience and bring it up-to-date with good multiplayer support.
First of all, I don’t fully understand the scale of this project (in terms of multiplayer support), but I know it has great potential. Why do I think it has potential? Because half-life is among the most iconic action FPS games ever made, it gave rise to Counter-strike, Team Fortress, Half-life 2, and to this day is still reminisced about.
HLDM developed an extremely high skill ladder over the years because a lot of players put a lot of time into the game. There is a massive difference between a casual player and an experienced player. Ultimately this should be seen as a good thing - people obviously really enjoyed the game. Early on in half-life, a mod called Adrenaline Gamer was created (the “pro-mod” for half-life) which provided support for organised games and team matches (something valve perhaps should have done). As you can imagine, this split the community - you had top level players pushing up the skill level in Adrenaline Gamer meanwhile half-life remained the same. This meant that when an AG player played HLDM, they were miles ahead of the competition and ultimately put a lot of players off. Unfortunately, Valve never supported the game with regular updates, decent anti-cheat, or implemented a system of dividing players into skill brackets (match-making or ELO), and this is what eventually lead to its depleted player-base.
HLDM is a beautiful game both at the beginner level and at the top level, and I believe now with BMDM there is a chance to create a fun competitive multiplayer scene with features designed properly for both beginners and competitive players.
As it stands, BMDM is missing key aspects which will give it a chance at longevity and playability for years to come. I understand it is early days and there will be updates coming, but I hope you can consider some of these important elements.
- Match-making system (or skill-tiered servers)
- Gamemodes
- Fun movement system
- Weapon balance similar to HLDM
- Inbuilt automatic competition bracket system
- Spectator support for streaming matches
- Community driven content creation
- Awards for creating content, winning competitions etc.
Match-making system (or skill tiered servers)
This is very important to give players a chance at this game. Right now, the game is very early in development and so players will be at a relatively equal skill level, but as time goes on the skill gap will increase and for a game to survive it needs to remain fun for all players, both new and experienced.
Gamemodes
I like the fact you have already implemented some early forms of gamemodes, and I can only imagine you will work on these further. Right now I feel as though the current map pool is catered more for toward FFA, and that other gamemodes need further development, for example TDM and 1v1 (DUEL) require maps designed specifically for these gamemodes. I think the Steam workshop will be a great platform for players to contribute maps for different gamemodes and I look forward to seeing them.
I would be interested in seeing some different gamemodes come out of this game, for example, round-based team games similar to CS, where 1 team must defend an area from the opposing team - or a round based CTF game where one team tries to capture a flag from another team. These styles of gamemodes are very popular in other FPS games and I think they could be implemented nicely into BMDM.
Fun movement system
A progressive movement system - movement techniques that keep players coming back to practice and discover new tricks. The movement in half-life is what gives the game depth - it is a huge area for creativity and expression. In half-life there are a whole bunch of unique movement techniques that a player can refine to change the meta of the game.
Of course the source engine is a very different beast compared with the original goldsource engine, and a lot of the old movement techniques were unintentional bugs in the goldsource movement code. However there are key movement techniques which could be implemented properly this time, for example, bunnyhopping with air acceleration and using a charged gauss to boost your movement speed in a given direction. And any unintentional bugs which could arise could either become new features, or removed if they are unbalanced.
Half-life’s original movement system is clearly entertaining and impressive - quadrazid’s Half-Life in 20:41 speed run video has almost 2 million views on youtube.
youtube.com/watch?v=VtI5HM7GVGY
Weapon balance similar to HLDM
HLDM’s weapons created some unique gameplay which I feel is lacking in BMDM - weapon switching was a key feature of half-life’s gameplay, and in right now it feels slow and clunky. I understand that there will always be varied opinions on weapons, but I feel that there are tweeks which could be made to give them more of the original half-life feel.
Inbuilt automatic competition bracket system
This would be an excellent feature for running tournaments. As a tournament organiser, you could set specific skill tier requirements for tournaments and when players signup to the tournaments they are automatically placed into a bracket and set a deadline to play their games.
Spectator support for streaming matches
At the very least, a customizeable HUD for spectators with features such as a mini-map overlay, live player statistics (accuracy, damage dealt) etc.
Community driven content creation
I’m not sure what your plans for the Steam workshop is, but it is an excellent platform for people to create custom maps, skins, huds, models, sprites, crosshairs etc. However, please do not implement a pay-to-win system or something similar, where important game content such as maps are only available to those who pay.
Awards for creating content, winning competitions etc.
Awarding people with badges or the ability to make money for themselves and the game for content they create is a win-win. Also awarding badges to players for winning competitions gives players some prestige.
These are just some ideas I hope will be considered by the devs and the community. I will continue to watch the development of this game and I sincerely hope this game will succeed.
Cheers,
rammy