De_Ruggedwastes

I’m working on a Half-Life 2 Deathmatch map based off of Fallout 3. It’s still very much in progress but I’ve uploaded a beta and am open to advice.

https://www.mediafire.com/?sharekey=ec8223b5166682f5391d7d881749d3a7e04e75f6e8ebb871

I might have uploaded the wrong map, but it comes with screenz. Will post some here when I have time.

It’s not really rugged or wasteful anymore.

KNOWN ISSUES:

-Bookcase explodes upon loading map

-Weapons respawn above the center of the map

-AR2’s and shotguns never show up

Dled.
Some suggestions: Make the crates in the one area props. Don’t use the fit tool as much, and make sure stretched textures are evenly stretched on y and x. The props have green shadows, change all the color values on your Light_environment to the correct color. And finally, make the Roofs slanted and more realistic.

NGreen shadows.

Thanks about the lighting.

The crates there aren’t props so you can climb on top of them to scale the outer wall. There was originally a crossbow up there.

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