I’ve complained about a lot of changes, but there’s one which I don’t so much dislike as I just don’t get, and that’s the lack of any real darkness in Black Mesa. One of the original Half-Life’s most innovative features at the time was the HEV flashlight, and the game made pretty good use of it, including areas of either complete or partial darkness, and many air ducts with no illumination of any kind. It was such an integral part of the game that it’s even time-limited and runs out if you use it too much.
Black Mesa has a flashlight, but I honestly kept forgetting I had it, because I simply never needed it. There are almost no places that are dark enough for a flashlight to be relevant, aside from a few dark corners that aren’t all that important. What baffles me the most, though, is why it was seen as necessary to put lights INSIDE the air ducts. I get making the game brighter overall, but why put lighting inside the only places where it logically should never exist? It’s an air duct with constant airflow. Those lights would be caked with dust in no time flat.
More than anything, though, it just feels like Black Mesa “fixed” the concept of darkness, and I do miss it. Half-Life combined a lot of elements, including survival horror to an extent, and losing those dark, claustrophobic moments - losing use of the flashlight - just seems baffling to me. Especially now, since the flashlight is unlimited, why wouldn’t you make more use of it?