Custom choreography problem

Hello guys,

I made a custom .vcd choreography with Faceposer (the one in SFM).
Everything works right inside Faceposer : gestures, speech and lipsinc.
Rebuilding scenes.image seems to works well too.

My next step is to make it works in-game using Hammer.
For that, i use 3 entities :

  • logic_choreographed_scene (the custom choreography itself)
  • npc_citizen (which plays the custom choreography)
  • func_button (which fire the choreography to be played by the npc_citizen)

BUT, in-game, after compiling my map, and when pressing the button : the choreography doesn’t play.
Instead i have an error that says that my custom .vcd is missing from scenes.image.

I have tryed many things, and it’s still not working…
Do you guys have an idea of what’s going on ?
I know there is a trick or a workaround, but actually i’m stuck.

Any help would be appreciated

Thanks

Here is the Gameinfo.txt of my mod :

"GameInfo"
{
	type		singleplayer_only
	
	FileSystem
    {

 	    SteamAppId             220 
	    ToolsAppId	           211
		
        SearchPaths
	    {
		game       	"D:\Steam\steamapps\common\Half-Life 2\hl2\"
		game		|gameinfo_path|. 
		game		|all_source_engine_paths|ep2
		game		|all_source_engine_paths|episodic
		game 		|all_source_engine_paths|hl2
		platform 	|all_source_engine_paths|platform
	     }
      }
} 

Faceposer (SFM) find my custom choreography and make a proper scenes.image file.
The problem, the choreography still don’t play in-game. I still have the error that says that my custom .vcd is missing from scenes.image.

I don’t understand…

Help please !

I’m pretty sure that the game won’t load a custom scenes.image if it’s in the loose files, because it checks the vpk archives first. If you haven’t already, try setting up a custom/ folder and putting it there, and if it still won’t load your only choice is going to have to be to make a mod folder in your Black Mesa directory (Next to but not in bms/) and run the game with the switch-game [mod folder name] added to the launch parameters.
Right now that’s the only workaround I think the community has found for making custom versions of a whole bunch of different files and scripts - hopefully the devs are working on a custom campaign menu for the workshop that will allow us to load custom files more easily.

EDIT: A while back I made a mod skeleton to help people set up/show off the functionality of the -game switch loading; This is only tangentially related to your question but it does have working custom choreography if you end up going that route; feel free to download it and use it as a base/reference, though be warned that the one-click-installation on the Steam Workshop doesn’t support this method.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.