After a crapload of blunders and setbacks, I’ve finally made a halfhearted attempt at a cinematic Cryengine 3 walkthrough of my architecture project (for university studio). It’s my first try at this, and the speed settings are all messed up somehow (hence the camera on cocaine), but please be nonpartial and critique this video as harshly as possible. What should I change, what should I remove?
If you’re going to post this in the help and support section, you could at least ask for help with the camera speed, you know.
Okay. Any ideas on the camera speed?
Heh, I’m barely familiar with source. Afraid I’ve got no idea how to work with cryengine.
:facepalm:
Did I say something wrong or are you facepalming at the OP?
You nag at him for not asking about the camera speed and then when he does ask, you can’t answer him. That’s a bit odd, dontcha think?
Actually, I was trying to point out that H&S is an odd place to put this if you’re not actually asking for technical help. If I knew the answer I would’ve just told him upfront.
In any case, OP, your video actually looks pretty good. I might recommend that you start the camera outside, though.
No worries if you don’t know CE3. I need general critique as well, whether or not it works as a presentation video. Is it too bright, lacking detail, etc?
It seems mostly good, but the lighting leaves a few areas in shadow. You might want to just go with full-on illuminating everything evenly, depending on whether you feel that making it look pretty or just showing off the building is more important.
Also, slap a skybox on it if you can. The black void is always depressing.
[COLOR=‘Green’]Moved the thread to the Show Off Forum
I don’t know how to fix the camera speed and movement and all that, but considering it’s a University Architectural project, I’d suggest not using fly-by cams, but just going with different shot from different angles and locations (with a slight pan/zoom, but nothing too brutal). You know, make it feel artistic/professional rather than just “look at what I built in this game’s SDK”.
Also (obviously) try to get rid of the console text on the top right.
Oh, and color grading can give so much more warmth to a video, so play around with the RGB curves in whatever video editing program you have laying around.
Nice building design, by the way. Part of me regrets never picking up architecture in college, I love trying to mess around in Maya trying to get a realistic looking render of my study or whatever (but obviously I fail because I barely know the basics of Maya and haven’t done anything with it for ages).
+1 for adding a skybox and getting rid of all of the debug text.
The void really is very depressing. I really couldn’t have put it better.