Crossbow praise

Hi!

just wanted to share what an amazing job was done on the crossbow, if you look closely, the lens of the crossbow reflects the environment, its not just a static cubemap (well to be fair, the reflection is a copy of the screen render, but its still awesome).

The other is the iron sight zoom, the scope magnifies for real, and its not just a fov change because you can see the world in normal fov around it. im not even sure how they did it.

both of these are unique, and i never saw them in any other game.

well done!

sorry to lower your praise, but plenty of other games have these kinds of scope mechanics.

really?

altough i admit i dont really play newer games (2010+) aside from valve’s and some few more, so that may explain my amazement :slight_smile:

And obviously not from before 2010. :stuck_out_tongue:

yeah. And from what I saw, the crossbow scope was just using standard cubemaps, which all scopes in source use

I actually recall seeing real-time reflections on the scope. It could have just been cubemaps, but i’m not sure.

The scope (zoomed out) uses real time rendering, not cubemaps.

If you wanna test, start a new game on surface tension, switch to crossbow and then open the large gate.

The scope looks great, I just wish the sensitivity would lower while zoomed in, but the magnification is something I’d like to see more in first person shooters.

it seems to use real time reflections and refractions, so you see whats in front of you in real time, overplayed on top of that are the reflections of what is behind you and on top of that some additional effects of the lense
im pretty sure no game did this ever before

I just went through the config files and looked for a setting for this, because it does seem weird.

No luck though. Perhaps this is added in a patch. :slight_smile:

Unfortunately, cool as this is, it causes significant performance degradation when I zoom in, forcing me to use the crossbow un-zoomed almost entirely.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.