Agh, I’m not sure what to call this. Anyways.
I understand how displacements and the like work in Source engine, to an extent. I know how to create and manipulate them and all that jazz.
Thing is, I’ve never really been able to figure out how to make natural-looking terrain using displacements. My attempts usually end up looking too square, or just otherwise not looking right.
I’m wondering, does anyone have any tips on creating realistic-looking terrain or a link to a tutorial or anything? I’m thinking of terrain along the lines of what Black Mesa has, or like in Left 4 Dead’s forest levels or something.