Hi guys,
I have a question again… I hope you can help me. I created a texture for my crossfire map. This time the helipads-texture. I wanted to make a decal with the paintings and transparent background to place it on the helipads and have really well scaled concrete-floor texture below the decal. My question is… How can I create and save alpha channels (using photoshop CS5) into a .tga file? I will use VTFedit to convert the .tga to a material file afterwards. So far I could not manage to save the alpha channels into the tga. Or atleast they aren’t transparent when loaded in Hammer. When I go to “channels” in photoshop, i already have a channel called alpha. I can see that the non-tansparent parts are drawn white on that channel. The tansparent parts are black… So… Can I save this alpha channel using photoshop or do I need a different program? I downloaded gimp now. If I can do it with gimp, how do I have to do it?
Thx for any help