crate system

You actually are wrong. in Half life, half life 2, and so on whats in the crates you smash normally depends on what you need most. Health ammo power, ect. In half life 2 and episodes they changed this up a bit so only supply crates offered items. if you were smart with your ammo, most times you’d leave stuff behind because they always spawn stuff.

Half life, this wasn’t as true. what you got was random. though if you needed health and you went into a crate room, you could be damn sure one of those crates had the health. if you had no ammo in a weapon, same thing. if you were smart again, it got a little more random the less resources you needed.

So this feature was in HL1 and HL2 you say?

I do say. I wouldn’t have spent hours breaking crates in HL1 and HL2 if they didn’t provide me anything. more so HL1 than HL2, since like I said only certain supply crates wielded items.

That’s interesting. So maybe I never got anything because I almost never needed health/suit/ammo? (I tended to play on Medium a lot and was a bit conservative with my ammo usage)

I know for a fact that in the HL2 episodes, they switched from a purely mapper-defined supply crate system to a dynamic supply crate system, which changed the contents of a crate depending on your needs.

So why can’t this be implemented in BM again?

It kinda is kinda isn’t. some crates in BM have items some don’t, but they generally just have the same items it looks like

One of the devs (I believe Ram) was giving volunteers the opportunity to create contents for the crates just within the last month. On a future update you will se contents falling out rather than just crates with nothing in them.

Yep, most of them contain entities called “item_dynamic_resupply”, which creates one item based on what you need. If I’m on full health and ammo and there’s a battle coming up, I tend to avoid smashing the crates until I’m hurt so they’ll give me medkits rather than superfluous pistol ammo.

^They only started to use item_dynamic_resupply extensively during the HL2 episodes. In vanilla HL2, most of the item crates were mapper-defined, IIRC from my map decompilation adventures.

Ah right, I guess I wasn’t paying too much attention to the crates during my decompilation excursions. :stuck_out_tongue:

Guess I wasn’t paying that much attention myself. I haven’t decompiled anything so I can’t speak for that, I just know through my play throughs they seemed random. So I apologize for any and all information that I got wrong. X3

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.