Could not load library client.

Not sure if this error is exclusive to black mesa, but still I could really use some help.

So whenever I launch the game, it closes and gives me that error.

I have source sdk base 2007, re validated it twice, reinstalled, I reinstalled black mesa twice, countless restarts on steam and countless computer restarts. Nothing.

I managed to get the “could not load library client” error away a few times but then it just crashed during loading.

https://www.mediafire.com/?qal29cacy88cayu Here is the MDMP

Also, I can play other source games just fine. I tested out HL2 Episode Two and Grey.

I have the same problem and also get this error every time I try to start Black Mesa. I have not found a solution to this. :frowning:

Same here :expressionless:

One thing I noticed is that when I manually extracted the archive I made it to a folder called “Black Mesa” in sourcemods. The exe installer is extracting it to a folder called “BMS” instead.

i’m getting the same problem. i also have source sdk base 2007 installed.
the following things do not help:

  • restarting steam
  • restarting my computer
  • reinstalling the mod
  • changing the mod directory
  • installing team fortress 2
  • installing all of the half-life 2 games
  • deleting clientregistry.blob
  • validating source sdk base 2007

i’ve spent my entire day trying to get this to work, and no, i don’t have spyware doctor installed or a firewall causing this
i’m at a loss here

edit:

also, after looking at the mdmp file, it’s telling me there should be a client.dll in steamapps/<my username!>/source sdk base 2007/episodic/bin, but there’s no episodic folder. putting the black mesa dll files into that directory didn’t solve the problem either.

Yup, complete fail. I cannot get it to work either.

Anybody ? I really would like to play this mod :frowning: ?

Make sure it’s all in “Sourcemods/bms” not “Sourcemods/ANYTHINGELSE”. That has helped with a few other problems from what I can tell.

yes the bloody folder is called BMS

Starting to lose my temper, I did a complete reinstall of steam, lost all my games i had installed, reinstalled source sdk base 2007, reinstalled black mesa

COULD NOT LOAD LIBRARY CLIENT

maybe my client.dll file is corrupt ? can somebody upload theirs.

I extracted the bin folder from the 7z file that I have and now it’s back to the mod crashing while in the blurry loading screen mode.

It’s possible you have a corrupted 7z file. You may want to try re-downloading the entire 3 files again. (https://www.mediafire.com/?khmzyygg4vetko0) I personally downloaded the game using this torrent file, and can confirm it works.

When you install black mesa, you want to use all the default settings.

i’d LOVE to use the torrent, but my ISP likes to throw a fit every time i get near one

also i got the game to run by going into the source sdk base 2007 folder, creating an episodic/bin directory, and pasting the client and server dlls from sourcetest. HOWEVER, there will be no npcs, you can’t change options, and achievements will not show.

at the very least i get to watch the tram ride again

Yeah that sounds like a corrupted 7z. Unfortunately I cannot verify the integrity of all the other download sites. (although they should be just fine) I would say if you didn’t, use the GameFront mirror, and if you did, try the FileShack mirror instead. Let it download overnight and try the install again in the morning.

Note: Make sure you uninstall/remove the old black mesa files before installing the new one. Just to be safe.

I redownloaded it, reinstalled it and it still does not work

I give up, this mod just doesn’t want to be played.

in the dump folder, the only errors it gives is over some models vertex files.

!PLEASE READ!

How to fix “Could not load library client.” ->

If you’re having trouble with the “Could not load library client.” error, here’s a potential fix:

[i]

  1. Go to “C:\Program Files\Steam\SteamApps\sourcemods\BMS” (this location may vary, for detailed instructions, see Note 3).
  2. Open “gameinfo.txt”.
  3. Scroll down to “FileSystem”.
  4. Change “SteamAppId 218” to “SteamAppId 215” (without “”).
  5. Save and close the file.
  6. Exit and restart Steam.
  7. Once Steam has restarted, there should be a “Black Mesa” entry in the library (All Games).
  8. Click “Play”.
  9. If it launches without any error, enjoy! If the error still persists: Exit Steam and proceed to the next step.
  10. Go to “C:\Program Files\Steam\SteamApps\sourcemods\BMS”, again.
  11. Open “gameinfo.txt”.
  12. Scroll down to “FileSystem”.
  13. Change “SteamAppId 215” to “SteamAppId 218”.
  14. Save and close the file.
  15. Exit (if you haven’t already), restart Steam and play the game afterwards by clicking “Play” in the library (All Games).

[/i]


Note: This one did work for me, fortunately, but please remember, this may or may not work for you and I guarantee for nothing, thank you!

If it does work, however: Happy shooting! :slight_smile:


Note 2: Simply restarting Steam after installing the game could help, too. If I were able to recreate the scenario again, I’d try to see if restarting is a possibility, but since I can’t: Feel free to drop some feedback!


Note 3:

Windows Vista / Windows 7: To find the mod’s location, simply type “BMS” or “sourcemods” (without “”) in your startmenu’s searchfield and open the corresponding folder.

Windows XP: To find the mod’s location on a Windows XP system, open your startmenu and start the “Search” program, then select “All files and folders”, type “BMS” or “sourcemods” (without “”) in the top searchfield and hit ENTER or just click “Search” and open one of the folders.


Thanks for reading, if you have any questions or just wish to confirm that the provided solution is working, please reply below!

Oh, and I did register on the forums, just to share this “fix” ^_^,

- Jenova

EDIT (08:54 AM): If you’re still struggling, try validating and / or defragmenting the Steam Cache Files for those 3 “Tools”:
[i]

  1. Source SDK
  2. Source SDK Base 2006
  3. Source SDK Base 2007

[/i]

No promises here, just a quick thought I wanted to share, as well.

I can confirm that this worked for me.
First I needed to change the SteamAppId to 215 to make it pop up in Steam.
Then I received the error above.
After changing the SteamAppId back to 218, it started fine.

Thanks for the confirmation!

Please remember to report back if the issue or some other issue re-appears (i.e. the game crashes on load / save) and I see what I can do.

Happy playin’! :slight_smile:

EDIT (09:23 AM): Oh well, since the game’s up and running again, I’d like to address an issue of my own I noticed while playing a few seconds ago:

[COLOR=’#FF0000’]IMPORTANT: Potential spoiler below, read at your own risk![/SIZE]

[i]In “bm_c1a3c” outside one of the hangars I experience an immense FPS drop (150-220~ down to 20-30~), whenever I turn the camera and face the direction a certain “Aerial Bombardement” is coming from.

This might be caused by poor map optimization or by faulty settings on my part.

If any of you are having the same “problem”, please feel free to reply with any kind of (potential) solution you can think of, thank you.[/i]


Note: Also, is there a good reason for missing "[Spoiler]"s on this forum? :[

Still doesn’t work for me.

I have the same problem. I really can not solve… Please Help !

As far as I can tell from the message (“Could not load library client.”) the game wants a .dll file, which one is beyond me, at this point.

Maybe a DEV-Team member could address this somehow, even if there are hundreds of threads popping up, with similiar issues?!

Thanks in advance.


Note: I’ll just go and try something, to see if it does anything good or not.

If the game still starts fine afterwards, I’ll report here and post how I did it.

Maybe it helps someone…

I don’t get that error anymore, it juts crashes while loading and says that hl2 has stopped working.

The dump gives a few errors for few models like: Error Vertex File for ‘props_inbound\escalator.mdl’ id 0 should be 1448297545
45

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.