Content Creation Tools - Linux?

Hey all! I was just wondering if anyone knows how to develop content for BMS using Linux as your primary OS.

STEAM does not allow you to get the SDK and content via the “Tools” tab, and some content creation kits (Such as J.A.C.K., for example…) only appear to support HL1, Quake, and other old engines.

If anyone has any programs, or links to a solid guide that could help me get at least Valve’s HAMMER editor working, I would be so grateful!

I used to make maps for CS:S / CS:GO before my HDD failed and i had to switch to my Ubuntu drive; so this is killing me to not have a creative outlet!

System Specs / Limitations: Currently running an AMD / Linux machine so I’m unable to do a lot of NVIDIA specific and Windows-native tools. :frowning:
AMD FX-8150 (8x 3.6ghz)
AMD 7970 3GB GFX
16GB DDR3 RAM
UBUNTU 16.04 LTS OS

LIFE IS HARD, DUDE.

Haha, anyhow - thanks again so much, y’all!

You don’t use the source sdk located in the tools section for Hl2 or BMS.
You use Hammer.exe which is located in the steamapps/common/black mesa/bin folder

OMG. Hammer.exe is located in the bin files?

When I get home I’m checking this ASAP.

I installed WINE yesterday as well so hopefully, if it won’t let me open it by default, WINE’ll let me run it :slight_smile:

Yeah, it’s been that way for non-mods (Excluding games with their own specific SDKs like CS:GO or Alien Swarm) since the Steampipe update a few years ago.
Wasn’t particularly well-advertised, though.

Hope you have luck getting it running under WINE - let us know if it needs any special workarounds or anything!

https://s28.postimg.org/mj6qc4ojv/Screenshot_from_2017_01_11_18_14_23.png

Turns out Linux doesn’t have a Hammer executable/script in the Bin directory :frowning:

Aww. :frowning:

Well I do know that the compile tools (VBSP, VVIS, VRAD) do work perfectly fine under WINE (this is how we compile the Hazard Course levels). I don’t know about Hammer though.

As a workaround for hammer.exe not being located in the Linux /bin folder, you could try downloading Black Mesa Windows Edition under WINE and use the hammer.exe in that distribution’s /bin instead.

The last I knew, Hammer did generally work on WINE. However, the four viewports did not update unless you hovered over them. So, if you were doing work in the top-down view, the other views wouldn’t update automatically until you passed the mouse by them. Pretty irritating, really, but the editor was functionally sound and could construct and compile maps.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.