Constant Light With Sharp Falloff

Really digging the new lights as applied to Questionable Ethics; this room is very very bright but I wanted to sort of set up a really cold, sterile feeling in the dissection labs and have most of the lighting contrast come from blue-versus-white color differences:

Also found the r_ambientlightingonly console command, which doesn’t fix the problems with the props completely but does blank out the lightmaps (which are what renders wrong) and leaves a secondary lighting method so they don’t go completely black.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.