How do you reactivate the shotgun gibbing?
Why does the Headcrab Latch doesn’t work? How to make it work.
is the sk_plr_dmg_energy “15” is tied to the damage of the Gluon-Gun? so if i were to replace it by “50”, does the damage of the gluon gun deals 50 damage each damage event? how frequent is the damage event of the gluon gun? is it readily changable by the console?
Would using ammo_energy to the MP5 allow it to deal damage equal to the energy, or does it still use the ammo_9mm damage? (replacing the ammo used by the MP5 through the weapon_mp5.txt script)
there is an sk_plr_dmg_sniper “100”, does an ammo_sniper exist? if yes can it be used to replace weapon ammo? is the sniper-rifle that uses this is usable?