Close to death Idea

They do indeed, or at least such a thing exists. Last I heard it had a delay between the information being sent and being displayed, so was of limited use, but that was a year or two ago, so could be more effective now :slight_smile:

Don’t tell me you thought that being close to dying suddenly makes you a much better fighter?

Maybe you’re thinking of the HUD system that links an aimer on the soldier’s weapon with a corresponding crosshair, because last time I checked it’s pretty hard to accurately measure ā€œhealthā€ and put it in simple format.

Plus I was being sarcastic. -_-

Sarcasm is usually funny.

I named my iPad Moses because it parts my red sea.

That’s what usually happens ā€œin the moviez!ā€ So maybe that’s where the idea comes from.

They do have technology that reports, or will have the capability of reporting: armor integrity, ammunition spent, location of enemies relative to your position, location of friendly units, temperature, environmental hazards, etc.

https://www.popsci.com/bown/2009/product/ears-gunshot-localization-system

As for health, well, that’s a relative definition :smiley:

I like the idea of hearing him pant now and then when he’s wounded, but that’s about it, I don’t want the damage-/speed system to change if I’m low on health. It would be like the equalizer from Team Fortress 2.

lol i had so many of them say medic and when i go to heal them, i can’t because i see the equalizer on them.

It’s a stupid idea.

Less of an idea, more of a fail.

LET IT DIE! :’( … :rage:

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.