Close to death Idea

They do indeed, or at least such a thing exists. Last I heard it had a delay between the information being sent and being displayed, so was of limited use, but that was a year or two ago, so could be more effective now :slight_smile:

Donā€™t tell me you thought that being close to dying suddenly makes you a much better fighter?

Maybe youā€™re thinking of the HUD system that links an aimer on the soldierā€™s weapon with a corresponding crosshair, because last time I checked itā€™s pretty hard to accurately measure ā€œhealthā€ and put it in simple format.

Plus I was being sarcastic. -_-

Sarcasm is usually funny.

I named my iPad Moses because it parts my red sea.

Thatā€™s what usually happens ā€œin the moviez!ā€ So maybe thatā€™s where the idea comes from.

They do have technology that reports, or will have the capability of reporting: armor integrity, ammunition spent, location of enemies relative to your position, location of friendly units, temperature, environmental hazards, etc.

https://www.popsci.com/bown/2009/product/ears-gunshot-localization-system

As for health, well, thatā€™s a relative definition :smiley:

I like the idea of hearing him pant now and then when heā€™s wounded, but thatā€™s about it, I donā€™t want the damage-/speed system to change if Iā€™m low on health. It would be like the equalizer from Team Fortress 2.

lol i had so many of them say medic and when i go to heal them, i canā€™t because i see the equalizer on them.

Itā€™s a stupid idea.

Less of an idea, more of a fail.

LET IT DIE! :ā€™( ā€¦ :rage:

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valveā€™s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.