why don’t you know things?
I know lots of things!
i hope Cliff made some good disciples in the company, beacause if not…
A lot of games made with the Unreal engine lately haven’t been all that good. No aa and lots of stuttering and stuff like that. I doubt that’s a problem with the engine as much as the companies making the games being lazy. Never played any of the Unreal games though.
Riiight. He left.
No but seriously though, it’s like any mention of Unreal is blasphemy to Epic.
I’m sad about this, though I don’t play any of their games save the Unreal series.
No kidding. The Hawken alpha has been performing very poorly on a lot of sytems.
It was [REDACTED]. There was [REDACTED], but I put it at [REDACTED] (what I run Mirror’s Edge at) and it’s [REDACTED]
You’re right, sorry.
Guess I should have looked further than this: https://gamingbolt.com/cliffyb-talks-about-bulletstorm-oculus-wii-u-and-new-unreal-tournament
I’m actually considering working for Epic once I graduate high school and college, only so I can bring Unreal and Unreal Tournament back. I think Epic is actually hiring somewhere near here.
ha
You’ll go in, be like “Yeah so I got no less than 150% on all my exams, I built my own animation and modelling program that cuts work time down by 40% and I’m sort of just doing this as a hobby, so you can just pay me whatever, ten bucks or something a week. I’d really like to work on the next Unreal game” and that would be the moment you would get thrown out of the interview on your rear.
doitfaggot
Does this slightly count?
https://unrealoldfriends.activeboard.com/t42276069/legacy-wip-thread/?page=4&sort=oldestFirst
I totally thought you were being sarcastic. CliffyB and Epic Studios are about as well known as they come, especially since the Unreal Engine is one of the most widely distributed game engines this generation.
It’s like saying you don’t know of Ray Muzyka and Greg Zeschuk of BioWare fame (who will also be sadly missed), or Ted Price, or even the pompous Peter Molyneux. But not nearly as bad as saying you don’t know who Gabe Newell is.
Also Google and Wikipedia are your best friends…
lol, I’m not a real cocky person, so I’d probably try and undersell myself and work my way up to working on the Unreal series.
The point was that you want to work on Unreal. You could shoot AAA titles out of your ass, and Epic would toss you for mentioning making another Unreal game. They’re still butthurt cause UT3 was a bust.
The sad part was that UT3 was actually pretty fun. Plus, the PS3 version could download PC version mods. That was a cool setup.
If only other devs followed that system.
(and actually kept with it, anyway)
I like UT3 well enough. The only really AWESOME maps in UT3 are still DM-heatray and VCTF-suspense(which were the demo maps) though. Everything else seems fairly blah. I wouldn’t even care if they made a new one like UT3 though, I mean, it’s still Unreal.
Really, I think the art style did it in. Deck wasn’t even fun in UT3 cause everything looked exactly like everything and was painted in the exact same color. Atleast that is what I remember thinking, it’s been a long time since I’ve played any of the unreal games. Might have to fire it up later tonight.
There was too much gears visual language in ut3. The worst thing that can come from two games being developed at the same time under one roof.
I liked UT3 because the gunplay and movement felt closer to UT99, rather then the “floaty” mechanics of UT2003/2004 which I wasn’t particularly a fan of, but it had so little content in general, and some of the designs for the weapons were just flat out odd.
Add on top of that the fact that what little content they had, there was only a couple of “good” things, when the other games had a ton of content on release that was good, and couple that with the strange visual style, that hurt it a lot.