Choreography issue

During the conversation in AnMaterials “Yes about that, we’ll need you to come in…” he scratches his head with a hand, and almost the entire hand phases through his head.

Not only that, but a lot of the barneys don’t even use their hands when performing scripted sequences…

  1. the barney that follows you to the front lobby in UC doesn’t interact with the phone to call for help, he just stands their and talks to it
  2. the barney in QE, after the final firefight in the main lobby he used to raise his gun at the airlock when the scientist was about to open it, now he doesn’t.

There’s a lot more little gestures like that the guards use to do, but now don’t.

Noticed that too, I didn’t put it as clearly as you did, but here’s my original topic noting the same bug: Scientist Idle Animations.

Also when in lambda labs right before a scientist is supposed to let you out in the lobby, one scientist was just stuck staring at the keypad until a barney came along (he was really slow for some reason). I don’t know why it has to wait for the barney before opening the door.
Only the scientist had scanner access anyways remember?
Most people playing this run as fast as they can to the next objective. NPCs really should be able to keep up.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.