I’ve managed to play Black Mesa: very good so far. A bit crazier in its gameplay, like HL2: E2, but they serve as new challenges for me to adapt to.
I did notice how the hiding place of one particular scientist, the one on top of that generator right next to the Blast Pit, was altered, and therefore, I think, lost its humor. The original version was hilarious because the scientist’s hiding spot was so ridiculous, and his line “Go away, and don’t tell anybody I’m here!” works so well with the setting. The new hiding place is not as wonderfully ridiculous, and the scientist just comes across as a self-preserving schmuck rather than as someone who would climb to any ludicrous spot just to escape the monsters, even at the cost of being cut off from the others by dangerous rotating mechanisms. The puzzle is easier to climb, but it fails to retain the humor of that particular part of the original.
However, I did make it funny again by shooting him after he said that he ditched the other scientists because they were dead weight. Then I hit him with a crowbar a few times, with him exclaiming before the final blow: “You were supposed to be our savior!” Also, when I dropped a satchel charge in front of him, he gasped and did nothing. You did a thorough job with the scientists’ reactions, BMS team. I do commend you for that.