A little bump but I wanted to add few words from myself:
- I guess that there is out of our concern how the things with Vortigaunts will look on Xen because: a) it might’ve been done already b) even if it’s not devs will (most probably) keep it secret to suprise players
- about earlier parts of the game, there are 2 very easy solutions if we really wanna do (well, if we really wanna that developers will do ) something about it:
solution 1: consider Vortigaunts in Black Mesa facility as “slave soldiers” which for whatever reason (being electrocuted with collar while on “battlefield” covers it pretty well) will attack you always. consider Vortigaunts on Xen as “slave workers” which wears the collar to work faster (normal assumption why they are keep working, it doesn’t have to occur in the game), eventually they can be electrified at parts when Controller is nearby and player is spotted, than attack. Im sure devs will/already did make it right.
solution 2 (which is not excluding solution 1): in part when freeman is pulled to trash squeezer (is this correct name? ) he can notice single Vortigaunt which is passing by in a distance, stops for a short while, looks at soldiers and freeman (soldiers draging freeman are looking in the opposite direction), and than knowing that he wasn’t spotted (stunned guy doesn’t count ), moves forward. Just a little, subtle hint for player: “Hmm, what did that meant?”
Guess that’s quick and easy solution if we really want to bother with this particular issue.