Built in mouse acceleration? Why are things so hypersensitive to the right?

I noticed that whenever I move my mouse to the right it’s super fast… whenever to the left its regular or slower. It almost seems like there’s mouse acceleration going on.

I literally cannot play like this. There’s no option to turn it off, adjusting my mouse sensitivity does nothing. I don’t know what else to do. I searched the forum for a fix and nothing came up.

Can anyone help?

I’m running Windows 7 64bit and using a Razer Deathadder 3.5G. Acceleration is not turned on with my mouse.

Not sure if it makes a difference but I’m using 1920x1080 widescreen resolution.

I think Windows 7 has its own mouse acceleration built in, or it could be your mouse. Have you noticed this problem out of the game or in others in anyway?

Mouse acceleration in games is a bit complicated thing to deal with.
First of all, the game itself does not implement any mouse accel unless you ask it to do so explicitly, either by passing “-useforcedmparms” on the command line without passing “-noforcemaccel” and “-noforcemspd” at the same time or by using customaccel configured in-game. To be on the safe side always pass “-useforcedmparms -noforcemaccel -noforcemspd” as commandline to the source-based games you play. Failing to do so might result in game auto-enabling Windows-provided mouse acceleration even if you have it turned off (i.e. if you have no checkbox in “Enhance pointer precision” in mouse input control panel dialog).

Next possible source of the acceleration is having m_customaccel cvar set to anything other that 0. Some people (me included) use it to gain more precision for extra-slow mouse movement while having fast and non-accelerated mouse response when moving the mouse in a non-turtle-like fashion. It could be achived by configuring the game to use extremely aggressive acceleration curve coupled with the sensitivity cap but it is a bit advanced topic on how to properly do it and it’s safer to not use it unless you’re absolutely sure you could configure it correctly.

Then in case you have non-standard mouse driver installed (i.e. not the “HID-compatible mouse input device” by Microsoft) you could get some amount of acceleration both from your mouse driver of from your mouse itself if it is capable of providing acceleration in hardware and is instructed to do so by mouse driver. There’s no general way to handle this kind of acceleration - it is mouse-driver specific task you would have to learn how to deal with by trial and effort. Alternatively you could simply disable vendor-specific mouse driver by installing default MS driver for your mouse instead.

As far as I had tested BM does not alter the mouse acceleration settings in any way with its default config and I don’t get the behavior you describe with my Logitech Performance MX mouse, both when I use MS driver or when I use Logitech-supplied driver configured to perform a “game detection” and automatically turn maccel off.

Weird. As I’m very allergic to mouse acceleration, I can tell there is completely no mouse acceleration in Black Mesa. It must be something with your software or hardware.

Sorry I should have been more specific. Yes I’m talking about in the game itself. There’s no mouse acceleration on my computer or mouse at all. This only happens in Black Mesa. No idea why…

I’ve tried turning down graphics settings too, that didn’t help. I use a 9600GT and it should easily run this game at full blown graphics quality without any performance loss. Everything else runs smooth and fine… looks great… just my look speed is jerky and hypersensitive at random moments… mostly when looking to the right. When I look left it’s either normal or slower.

Okay, I guess after restarting my computer or reinstalling my mouse drivers it fixed the problem. Everything’s smooth now. o.O

Nice to hear you had this problem resolved. Re-installing the driver is a thing that most probably had fixed it.

The bug-tracker page for this bug is here.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.