Bugs found in maps

This are the bugs that I found in maps.
Nodraw texture left on brush inside Boetsma locker. Level:Unforeseen Consequence

Vertex are not attached. In sewer Level:Unforeseen Consequence

Pipe is not alligned with wall. Level:We’ve Got Hostiles

Vertex are not attached. All doors inside silo where are Tentacles Level:Blast Pit

Health Carger inside wall. Level: Power Up

Props are black problem with lightning. Level:Residue Processing

Displacment is not alligned with floor. Level:Residue Processing

Displacments are not sewed. Moving water. Level:Residue Processing


Prop static TV. Level:Questionable Ethics

Water splash bug. Level:Residue Processing

Here is more bugs that i found.
Is this supposed to be here? Level: Surface Tenison

Objects are black problem with lightning. Level: Foreget About Freeman

Hole in the wall, vertex problem. Level: Forget about Freeman

Source of light but no model Level: Forget about Freeman

Not alligned models from both sides. Level: Lambda Core

Texture settings: high

:facepalm: 3 years of polishing & bug fixing

Jk.

I’m sure they will fix this in the next release.

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