Sorry if either of these are duplicates, I haven’t seen them mentioned. Anyways!
- In bm_c2a5b, just outside the control room for the storm access hatch that leads to the cliff, there’s a military cot prop that’s floating just above the ground:
status:
[code]hostname: Black Mesa
version : 100004/24 100004 insecure
map : bm_c2a5b at: -980 x, 2954 y, 641 z
tags :
players : 1 humans, 0 bots (1 max)
edicts : 728 used of 2048 max
userid name uniqueid connected ping loss state adr
3 “KyuuGryphon” STEAM_ID_PENDING 34:10 17 0 active loopback[/code]getpos:
setpos -980.401367 2954.619629 641.875732;setang 11.931078 -18.171848 0.000000
2) This is best observed on bm_c2a5a (in fact, I’m not sure if it visibly affects any other locations in the game) - with the crossbow equipped, the real-time water reflections in the 3D Skybox go all sorts of berserk. It almost looks to me like they’re using the same render source as the crossbow’s scope?
Turning off 3D Skybox rendering shows that the irregularities are isolated to the 3D skybox water. Maybe this is related to the skybox scale bug with the crossbow while scoped in?