Bodies in multiplayer

Is there anyway to limit the number of bodies that stay on a multiplayer map? On a map like crossfire they really start to make my computer sputter since a lot of the action takes place in a small area.

Try playing around with these commands:
cl_ragdoll_collide 1g_ragdoll_fadespeed // controls how fast ragdolls fade. ‘0’ is never (be careful)g_ragdoll_lvfadespeedg_ragdoll_maxcountg_ragdoll_important_maxcountragdoll_sleepaftertime // ragdoll sleeps after X seconds of being stationary. I can’t remember if ‘sleep’ is referring to the ragdoll physics or making the ragdoll disappear.forums.steampowered.com/forums/s … ?t=1419585

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.