Some of the more astute followers of the Pre-Disaster Project might have noticed there was an update to PDST back in January. If you didn’t realize that, it doesn’t matter, it was a minor update in terms of content. (I don’t even remember if anything new was added)
The main reason I even bothered with such an update other than to get version compatible with the (then current) build of Black Mesa, was to fix one stupid thing with how the maps were compiled, using the default lighting compile config in hammer:
-realskylight
This command is in the ‘Final’ compile option in hammer, but not in ‘normal’, so as a stopgap (At the time I had never messed with custom compiles), I compiled the released builds on ‘normal’, which I believe helped cause a few issues after later BM updates, but whatever.
-realskylight
causes THIS:
Because -realskylight
uses the color of the skybox or something, (I didn’t do that much research on what is is, I’m trying to remove it, not add it), you get a really garish blue filter on any outdoor surface when you use skybox sky_st_day_01
. (Which, at this point is the one everyone should be using for Pre-Disaster)
And, as a comparison, how it should look/how it looks now:
Also as a little bonus,
It’s coming (eventually), with a little more than you asked for.