Hello guys.
I want to give you some feedback on the new item-placement on Black Mesa Multiplayer maps:
General feedback:
- There are a lot more weapons in the maps as there used to be in HL1DM
- more than 2 Tau-Cannons, Egons or LJ-packs are a no-go on HLDM maps… (and imho in BMDM, too). These weapons/items are very powerful, game-deciding gameplay elements and should not be available in too many areas on a map.
- Weapons seem to respawn faster. Respawn time on weapons and ammo should be 20 seconds, Healthkits, Batteries and the Longjumps should respawn each 30 seconds
- In HL1 you get 30 charge from health and armor chargers in 3 seconds. In BMDM it’s way faster… In my opinion it’s too fast, because charging should be risky compared to picking up healthkits or batteries. As a mapper I want be able to build areas where you can charge up much armor and health in quite a long time. So if you can manage to hold that area for long enaugh, your team will be rewarded with great amounts of health and armor (sorry I posted this in the other thread already).
Now about the maps:
Gasworks:
Gasworks’s design is aimed to be played Topside vs. Cellar. In HL1 most of the time one team grouped in the cellar, the second team grouped topside.
I think you should keep this kind of design.
suggestions:
- when you jump down through the gate in the crossbow house-garage, you reach 2 healthpacks, 2 batteries, 3 gaussammo, the gauss and 2 satchels. That’s way too much on that spot there. In my opinion you should remove gauss, gaussammo, batteries and health from that spot and put a hivehand where the healthpacks were before. that area is an escape route from topside to cellar and players shouldn’t be able get too powerful items on a route like that.
- replace the surface forklift MP5 with shotgun (without any ammopacks)
- when you take the ladder down in the hut next to the surface forklift there is an mp5 with 2 grenades. Remove 1 grenade from there. Also replace one of the healthpacks with there with a battery
- add a second grenade to the surface red container MP5
- remove 1 uraniumpack from the egon-tower
- replace center surface gauss and ammo with magnum, 1 magnum-ammo and 1 battery
- replace magnum and ammo at surface electric box (ex-gauss container) with gauss, one gaussclip and one healthpack
- replace the batteries on the lower tower-bridge by uranium
- place 2 batteries on upper middle tower platform (near the ladder end, the tower next to current gauss-hole)
- replace satchels on upper tower-bridge with 1 crossbow-ammo and 1 RPG-clip
- remove clipbrush above red containers crane
- place 1 RPG on red containers crane (without additional ammo) and add a ladder on the opposite side of the red container MP5 to enter the crane
- remove magnum and ammobox in the building behind crossbowhouse (below teleport platform) and place a shotgun (without additional ammo) there
- put 1 Magnum ammopacks in lower crossbowhouse
- remove clipping from upper tower lambs
- move the healthpack from cellar crossbow platform to the upper cellar catwalk-end (opposite side of where shotgun is)
- shorten the pipes infront of cellar crossbowtower (entrance to toproom) to make it easier to shoot rockets from lower RPG / HEV-charger platform
- add second ARgrenade to MP5 cellar tower
- add a magnum (without ammopacks) near the single battery on cellar RPG-platform (because there are quite many 357 on surface already)
Stalkyard:
I really like the new look of stalkyard, but really there are way too many weapons in that map. Also the overall balance on that map is very different compared to HL1. To make it HL1 like, you might need to rebuild this map completely. Still I think your version of stalkyard could become very interessting by makig a few changes. In HL1 TDM stalkyard was played like an attack/defense map. The goal of the map was to control the storagehall. I think this principle should be kept in BMDM, because it was hell of a lot of fun. --> Don’t make mainyard and backyard too strong. The main place to crontrol should be the storagehall.
suggestions:
on mainyard:
- remove tau-cannon from mainyard and close that area
- replace the new RPG on mainyard with Egon (RPG-crates on the opposite side of crossbow-balcony)
- There is no crossbow-ammo below the crossbow-balcony on mainyard. please add atleast 1 crossbow ammoclip there
- replace ARgrenade on crossbow-balcony with handgrenade
- replace hivehand with snarks
on backyard: - remove tau-cannon from backyard and close that area
- replace the RPG (opposite side of healthpacks) with shotgun
- move one of the two healthpacks on electric box to the lower crate next to it
- remove ARgrenades from MP5-crates
- add 1 battery near ladder below backyard-balcony
storagehall: - on health-crates replace crossbow with magnum
- replace magnum next to health-crates with crossbow
- add one uranium-pack at the tau-cannon (right next to it) or make the tau cannon more accessible from shotgun-crates or add 1 uranium to tripmine-crates
- remove top egon
- remove the new RPG and add a second battery to the right box next to it. make the crate-placement in that area more HL1-like pls
- remove ARgrenade from RPG box
toproom: - when entering toproom there is a stack of small crates infront of the floor-vent. Move that stack between the crates on the right to have a small wall of crates there (which you could climb over by using the small crate next to the stairs at the entrance). remove the crossbowclips there and place one shotgun-ammo on these crates.
- remove satchels from toproom and place 2 crossbowclips there
- when entering toproom in the very right corner next to the shotgun-crate there is a stack of boxes with shotgun-ammo on it. remove these crates and place 1 suitcharger in that corner.
- replace healthpack with hivehand
- put 1 healthpack on the crate that is left to the wall-vent
other: - make the ceiling vents in the center corridor more simple (maybe keep two instead of three exits on the ceiling)
- There are very many satchels and tripmines on the map. maybe replace some of them by 9mm clips, shotgun-ammo or remove some of them completely
Very much feedback :// Sorry guys… I hope it might be helpful… or atleast interessting to read
I might add feedback for other maps later. Also… Please tell me your opinions on the current maps in BMDM and my suggestions.
Have a nice day