Hello, I’m NightMare and I’ve been playing Half-Life since 1999. I’ve been playing the pro mod
called Adrenaline Gamer for years and I love Half-Life to this day, as do many others. I’m amazed
to see the level of detail you guys put into this game throughout years of development and I look forward to seeing this game
become a success. Here’s some suggestions that I came up with today after a few hours of playing and reading similar threads that I hope helps.
Note: I will edit this thread to include additional issues as they arise.
Issues not addressed to my knowledge:
- Can’t crouch while in the air.
- rpg laser is off by default (it should be on.) Also, there is an increased delay upon firing compared to HLDM.
- Gauss primary fire rate is noticeably slower than HLDM.
- mp5 magazine capacity is 45, in HLDM it’s 50. In HLDM, it spawns with 25 rounds which
requires a reload to have 50 in the magazine. - No drop weapon bind.
- No team location bind.
- Ability to disable screen bobbing from side to side while moving.
- Gluon splash damage is negligible or nonexistant.
- Satchel throwing distance has been reduced. In HLDM, it can be thrown and detonated in the air.
Important known issues:
- Gauss jump is too powerful. (It should have a more steady and gradual charge to jump various distances.)
- There is a charge delay after shooting the gauss secondary fire. After each shot, whether partial
or full charge, the player should be able to recharge gauss immediatey for movement or shooting purposes. - No wallgauss.
- Walk key doesn’t work.
- No bunnyhop.
- Long jump cooldown isn’t implemented in HLDM. This should be a server side setting that allows admins to choose to enable or disable and may vary based upon game mode.
- No wall strafe.
- No circle jump.
- Crossbow isn’t hitscan.
- There needs to be customization options for crosshair.
- Zoom style isn’t the same as HLDM for the crossbow and magnum and there’s no quickbow. Zooming should be instant at a fixed fov.
- mp5 recoil isn’t the same as HLDM.
- Lacking game modes including Arena, Arcade, LTS, LMS, CTF, etc…