bm_c3a1a debris clipping

at the start of bm_c3a1a the ceiling caves in, and you run ahead and meet a guard. If you go back in the room that collapsed there are several pieces of debris (long items, such as I-beams or duct work) which look like they can be walked on, but I can walk right through them like they’re not there. One of them looks like a ramp back up to the walkway from the lower road level, and it’s kind of an immersion killer when you can’t use it that way.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.