Blue Panther?

How are flying objects the size of a Toaster larger than flying objects the size of a Vulture?

Actually, first he said the manhacks are bigger, then he said that they’re ‘more little’ (i.e. smaller).

Contrary posts are contrary.

I guess manhacks are more rounded, whereas stukabats are spindly.

Small flying enemies = Annoying fuckers.

xactly and also I think I did a mistake in 1 of my posts the manhack are bigger than the stukabats, get hl renaissance on gmod and spawn a stukabat and a manhack and look wich 1 is easier to kill?

The stukabat, it sits there for a few seconds giving the player plenty of time to pump a few Clips of SMG1 ammo into it.
the manhack on the other hand backs up a few feet and THEN heads for your face.

I’d use the glock if I where you. It’s far more accurate and uses the same ammo. And you need accuracy if you want to fire at a small target.

fix’d

I would imagine the Stukabat would be improved reaction-wise if ported to the Source engine.

well I don’t really care if the stukabat gets implemented to black mesa, it will just be another annoyin’ as**ole to kill (like leeches). What I really want to see is the panther eye, I don’t even know any mod for HL2 with 1.

It was a beta monster, as was the Stukabat. They won’t be included and if they are you won’t be able to fight them.

I’ve always wanted to make a mod that focuses only on xen, where there would be a far more vast ecosystem than in half life.

Then why make a thread asking for it?

It would be nice If they Do put Beta people in It.But they cant :meh:

ICHTHYOSAUR MAY EAT YOUR SOUL!!! P.S cant wait for Ichthyosaur in black mesa !!!

Sorry for the Spam im new here And im testing how images work!

Anyone know how to post threads?!!?!?!?!??!.I cant even friggen find it Or whatever you use to post threads please help T_T

i dont see any images, i dont think ur doin it right

I have a feeling that’s a good thing. Let’s keep it that way.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.