Blue Panther?

i know this wont happen

Would it be possible for you guys to find a spot for the old blue panther monster form the half-life beta?

i know this wont happen, especially since you guys are almost done with it.

But it would be cool to see that monster in the game

Beta creatures like this won’t be included in the mod, as stated by the FAQ.

Also, next time try posting small suggestions in this thread:
https://forums.blackmesasource.com/showthread.php?t=22

I almost precisely remember hearing that any beta creatures might have a chance of being added. Also, I remember red panthereyes in addition to the blue ones… which was something about gender, if wild speculation is to be trusted.

oh, found the source, where else than in the faq:

You lie, Strange. And I don’t think this is a small suggestion. [COLOR=‘White’]Sometimes suggestions demand their own threads. This is one of them. :slight_smile:

As for the suggestion, I like it… then again I’m very patient. If time weren’t an issue, more fauna and wildlife never hurt, and I always liked the idea of the scene the panthereye was originally planned for. A scientist being blamed by a security guard for causing the disaster, with the argument escalating to the point when a panther approaches, the guard pushes the scientist toward it and runs away.

You answered your own question.

I like the suggestion, but would only probably agree to it for the OF Source remake for some reason, not for Black Mesa.

If anything it should be the Stukabat that should be added. They’d be great for Xenian cave encounters where Alien Controllers can’t go. It would bring a whole new use for them as an enemy.

If you make the model, texture, and animations then its possible…otherwise you will not see any ‘cut’ hl npcs.

Why not make a new community project where members can model, texture and animate a few things that could be added as extras, like beta NPCs and a zombie soldier?
Especially the zombie soldier, as it wouldn’t even need any extra coding.

You think this would fit into Black Mesa? Someone other than me should fix this up in Source just give a rough picture of what it would look like updated.

Perhaps a beta creature could appear in the distance of a scene, or at the end of the game like those flying things in HL1 and the big crab things in HL2.

The second one is made by the combine -.-

On topic: Well, it would be kinda cool tom see it. It doesn’t have to be hostile. Just something like that in the background would be enough IMO.

how many new threads have you made in the last two days swamp fox? Is this one the fourth, or fifth? > :frowning:

We need a one new thread per member per week rule, methinks.

Which animations? I guess it would use the same set as a bullsquid (minus spitting). Lets see a list! We could get a little community sideproject going, maybe doing some other cut NPCs if the panther comes out well. I know there’s two or three people here including myself who are marginally capable of making game models.

I totally agree with this sentiment. When I heard JamesKane’s statement, I wanted to immediately start learning how to navigate one of those free Source-capable modelling tools, to introduce the option for a Stuka Bat. I’ve done simple animations before, and mesh adjustment, texture alignment, lots of QC editing, and texture modification… so it seems almost within my grasp, just I’ve done nothing in Source…

I think the Stuka Bat is the most interesting cut creature for three reasons.* Gameplay, because it’s probably halfway between the Barnacle (from above) and Headcrab (sudden lunge) attacks. It rests on the ceiling, maybe in groups. It falls and dives at the player. Seems like a very interesting weak little beast.

  • Environmental expansion, because it shows an evolutionary link to the Tentacle (with its head design). I fucking love how Half-Life’s creatures have various common traits and body arrangements. (Bullsquid-houndeye-icky, for instance, follow a two-leg-and-monotailish arrangement. (Houndeye’s tail evolved into a springy leg.))
  • Uniqueness, because it’s the only actively flying (not floating) enemy, as well as the only time we’d see a gray-purple themed monster.

After that, I really like the Archerfish. I believe the most horrifying experience is being dragged into the water, and if I interpret that alien’s body configuration correctly, it would shoot something sticky at the player and be able to lure them off an edge into the water.

how about the chumtoad? although soldier zombie takes priority imo

Or it could be like the marshes in LOTR 2

:fffuuu:

Don’t follow the light!!

I cannot promise you what work you do will make it in to the mod. However, if the work is pretty good then it may get considered.

I’m positive that there’s gonna be mods and fixes and addons for Black Mesa, just like with any other Half-Life game.

Someone will probably make a shitty model and incorporate it into a shitty map for use with BM.

Yeah, but the Stukabat needs to be chillin’ in some dark, Xenian caverns.

Why are even talking about this? the mod “should” be to close to completion to even consider new npcs.

The mod should nothing.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.