Alright, so the OFFICIAL guide on how to use the uploader will come tomorrow, after I test a couple more things. Until then, here is what I have so far.
- Navigate to whereyou have Black Mesa installed in the SteamApps folder.
- Double click on the black_mesa/bin folder.
- Double click on“blackmesa_publish.exe” - this is the mod uploader for the BlackMesa Workshop.
In the “UserGenerated Content Title:” field, put the name of your mod.
In the “UserGenerated Content Description:” field, put a description of yourmod. You will be able to edit this later, in steam. You won’t have toworry about it being just one line, there.
In the “UserGenerated Content Tags:” field, put tags that describe your mod.These will help players find your mod! You can put whatever tagsyou’d like in, but it helps to put the ones we have supported on theworkshop. If you’re going to be adding multiple tags, seperate themwith a comma. For example, Single Player or Multiplayer tags willautomatically be picked up by our workshop system. When someoneselects “Multiplayer” as a search term, your map will be in listwith all other mods of the same tag.
User GeneratedContent folder path:
- Place the .vpk ofyour addon into it’s own folder.
- Click “ChooseContent Folder” in the Black Mesa Content Publishing Tool.Navigate to thefolder where your addon’s .vpk is.
- When you open thatfolder, you will see that it is empty. THIS IS NORMAL. When you’re inthe folder, click “Select.”
- Click “upload.”
- The file will beuploaded to the Black Mesa workshop, as a hidden file.
- Go to your SteamProfile, click “Workshop Items” on the right hand side of yourprofile. You will see your mod on the list of uploaded files!
- Click on it to betaken to it’s page. From here, you can upload screenshots, edit thedescription and more!
- When you’re mod isready to be seen by the world, change the visibility settings topublic, and it will show up for everyone on the workshop.Congratulations!
Please note, thatyou can upload non-.vpk compressed mods with the new uploader, but ithighly recommended that you do so. It may actually be required, and is currently broken. I am unsure.
Known bugs with theworkshop
Thumbnails are notuploadable at the moment.
When you subscribeto a workshop mod, it’s not placed in the black_mesa/bms/addonsfolder like before. It is put in theSteamapps/Workshop/content/362890 folder. It will appear in anumbered folder. We’re aware of this issue and we are looking forsolutions to solve it.